Spell Lists: Cleric

Domains

Devotion Domain
Granted Power: +5 circumstance bonus to knowledge (religion) checks.

1 Divine Protection
2 Aid
3 Magic Circle Against Heretics
4 Deific Smiting
5 Deny Heresy
6 Blade Barrier
7 Sacred Speech
8 Righteous Presence
9 Miracle

Grace Domain
Granted Power: The character gains a +1 luck bonus to Dexterity and Charisma checks.
Deities: Hessa, Justicar, Sefar, Sylph

Domain Spells
1. Aspect of the Beguiler
2. Cat’s Grace
3. Charm Monster
4. Air Walk
5. Dominate Person
6. Seeming
7. Eagle’s Splendor, Mass
8. Spell Immunity, Greater
9. Foresight

Passions Domain
Granted Power: +1 DC to the saving throws of all charm spells cast and a +1 To saving throws against charm spells.
Deities: Dey, Kayda, Pandemos, Sefar

Domain Spells
1. Bless
2. Heroism
3. Good Hope
4. Confusion
5. Charm Monster, Mass
6. Hero’s Feast
7. White Tree
8. Heal, Mass
9. Shades

Unity Domain
Granted Power: +1 caster level to all spells that target the character’s allies.
Deities: Denaii, Dey, Hessa, Sefar

Domain Spells:
1. Comprehend Languages
2. Shield Other
3. Tongues
4. Secure Shelter
5. Hero’s Feast
6. Charm Monster, Mass
7. Cure Serious Wounds, Mass
8. Discern Location
9. Heal, Mass

 

0th Level Cleric Spells

Controlled Ignition: You cause a small flame to ignite on a touched object.
Formless Knife: Creates an invisible force that can cuts like a dagger
Mage's Glue: A glue like bond between two objects.
Voice Amplification: Increases the volume of the caster’s voice.

1st Level Cleric Spells

Aspect of the Beguiler: Grants target greater confidence and force of personality.
Aspect of the Brute: Grants the target increased physical prowess and carrying capacity.
Aspect of the Dancer:
Grants the target greater agility and physical grace.
Aspect of the Elder:
Grants the target enhanced sensitivity and common sense.
Aspect of the Scholar:
Grants the target greater mental capacity.
Aspect of the Survivor:
Grants the target greater toughness and endurance.
Detect Devotion: Detects beings devoted to gods, or spells casts by such creatures.
Divine Protection: Protects against enemies and recusants of your god.

2nd Level Cleric Spells

Icicle Lancet: Icicles launch from a set point, dealing damage.
Vox Fri: You pin the target's soul in place.

3rd Level Cleric Spells

Blackout: Brings a sphere of darkness into being. 
Magic Circle against Heretics: Hedges out of binds enemies of your god.

4th Level Cleric Spells

Gazae Barrier: A temporary barrier that protects allies from damage and spells. 

5th Level Cleric Spells

Deny Heresy: Dispels spells cast by enemies of your god.
Sanctify Site: Consecrates a site to your god.

7th Level Cleric Spells

Sacred Speech: Damages enemies and recusants of your faith.

8th Level Cleric Spells

Righteous Presence: Damages enemies and recusants of your faith.

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