The
Darkstar Assassin
Hit
Die: d6
Requirements
To qualify to become an Darkstar Assassin, a character
must fulfill all the following criteria.
Skills:
Disguise 4 ranks, Hide 8 ranks, Move Silently
8 ranks.
BaB: +5
Special: Sneak attack +2d6
Class
Skills
The Darkstar Assassin’s class skills (and
the key ability for each skill) are Balance (Dex),
Bluff (Cha), Climb (Str), Intimidate (Cha), Jump
(Str), Knowledge (local) (Int), Listen (Wis),
Perform (Cha), Profession (Wis), Search (Int),
Sense Motive (Wis), Spot (Wis), Tumble (Dex),
and Use Rope (Dex).
Skill
Points at Each Level: 4 + Int modifier.
Level |
BAB |
Fort |
Ref |
Will |
Special |
Spell
Points |
1 |
+0
|
+0
|
+2
|
+0
|
Sneak
Attack +1d6, Poison Use, Spells |
0 |
2 |
+1
|
+0
|
+3
|
+0
|
Assassination
1/day |
1 |
3 |
+2
|
+1
|
+3
|
+1
|
Sneak Attack +2d6 |
2 |
4 |
+3
|
+1
|
+4
|
+1
|
Darkstar Secret |
6 |
5 |
+3
|
+1
|
+4
|
+1
|
Sneak Attack +3d6, Assassination 2/day |
9 |
6 |
+4
|
+2
|
+5
|
+2
|
Darkstar Secret |
17 |
7 |
+5
|
+2
|
+5
|
+2
|
Sneak Attack +4d6 |
22 |
8 |
+6 |
+2
|
+6
|
+2
|
Assassination 3/day, Darkstar Secret |
34 |
9 |
+6 |
+3
|
+6
|
+3
|
Sneak Attack +5d6 |
41 |
10 |
+7
|
+3
|
+7
|
+3
|
Final End |
48 |
Spells
Known
Level |
Spells
Known |
1st
|
2 |
—
|
—
|
— |
2nd
|
3
|
— |
—
|
— |
3rd
|
3
|
2 |
—
|
— |
4th
|
4
|
3
|
—
|
— |
5th
|
4
|
3
|
2 |
— |
6th
|
4
|
4
|
3
|
— |
7th
|
4
|
4
|
3
|
2 |
8th
|
4
|
4
|
4
|
3 |
9th
|
4
|
4
|
4
|
3 |
10th
|
4
|
4
|
4
|
4 |
Class
Features
All of the following are Class Features of the
Darkstar Assassin prestige class.
Weapon and Armor Proficiencies: Darkstar Assassins
gain no additional weapon or armor proficiencies.
Sneak
Attack (Ex): This is exactly like the
rogue ability of the same name. The extra damage
dealt increases by +1d6 every other level (1st,
3rd, 5th, 7th, and 9th). If a darkstar assassin
gets a sneak attack bonus from another source
the bonuses on damage stack.
Poison
Use (Ex): Darkstar Assassins are trained
in the use of poison and never risk accidentally
poisoning themselves when applying poison to a
blade.
Spells
(Sp): Beginning at 1st level, an darkstar
assassin gains the ability to cast a number of
arcane spells. To cast a spell, an darkstar assassin
must have an Intelligence score of at least 10
+ the spell’s level, so an darkstar assassin
with an Intelligence of 10 or lower cannot cast
these spells. Darkstar assassin bonus spell points
are based on Intelligence, and saving throws against
these spells have a DC of 10 + spell level + the
darkstar assassin’s Intelligence bonus.
When the darkstar assassin gets 0 spells per day
of a given spell level he gains only the bonus
spell points he would be entitled to based on
his Intelligence score for that spell level. The
assassin casts spells using Spell
Points.
The darkstar assassin’s spell list appears
below. An darkstar assassin casts spells just
as a bard does.
Upon
reaching 6th level, at every even-numbered level
after that (8th and 10th), an darkstar assassin
can choose to learn a new spell in place of one
he already knows. The new spell’s level
must be the same as that of the spell being exchanged,
and it must be at least two levels lower than
the highest-level darkstar assassin spell the
darkstar assassin can cast. An darkstar assassin
may swap only a single spell at any given level,
and must choose whether or not to swap the spell
at the same time that he gains new spells known
for that level.
Assassination
(Ex): Once per day at second level and
an additional time per day every three levels
thereafter, the darkstar assassin may make a coup
de gras on a single creature that is unaware of
him as if that creature were helpless. The darkstar
assassin may choose to have all the damage dealt
in the assassination attempt be non-lethal and
that the failed fortitude save result in the target
being paralyzed for 1d6 rounds + class level instead
of dead.
Darkstar
Secret (Su): Starting at 4th level, the
darkstar assassin may begin learning the ancient
secrets of the Darkstar Assassin’s School.
He may choose to learn any one of the following
secrets:
Necrotic
Strike: The Assassin learns the weaknesses
of the undead. His sneak attacks deal normal
damage to undead and he may attempt Assassinations
on undead creatures.
Deconstruction:
The Assassin learns the weaknesses of constructs.
His sneak attacks deal normal damage to constructs
and he may attempt Assassinations on constructs.
Improved
Assassination: The fortitude save DC of
the assassin’s assassination attack increases
by 2. This secret can be learned more than once,
its effects stack.
Overcome
Immortality: The assassin’s Assassination
attack becomes supernatural. It overcomes the
Immortality special monster quality.
Overcome
Regeneration: The assassin’s Assassination
Attack becomes supernatural. It deals lethal
damage to creatures with regeneration.
Final
End (Su): At tenth level, the darkstar
assassin learns the final darkstar secret. His
Assassination ability becomes supernatural, and
creature killed by his assassination ability cannot
be resurrected except by direct intervention of
a deity.
Darkstar
Assassin Spell List
Darkstar Assassins choose their spells from the
following list:
1st
Level
disguise self, detect poison, feather fall,
ghost sound, jump, obscuring mist, sleep, true
strike.
2nd
Level
alter self, cat’s grace, darkness, fox’s
cunning, illusory script, invisibility, pass without
trace, spider climb.
3rd
Level
deep slumber, deeper darkness, false life,
misdirection, nondetection.
4th
Level
clairaudience/clairvoyance, dimension door,
freedom of movement, glibness, greater invisibility,
locate creature, modify memory, poison.
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