Spell
Points
Some
spellcasters have a reserve of spell points based on
class and level (see individual class Spell Points Per
Day tables). Characters also gain bonus spell points
from a high ability score (just as a normal spellcaster
would gain bonus spells from a high ability score; see
Bonus Spell Points and Bonus Spells, below). These spell
points provide the magical power behind these caster's
spells: She spends a number of spell points appropriate
to the spell's level to cast the spell (see Casting
Spells, below). Once spent, spell points are expended
until the caster has sufficient time to rest.
Bonus
Spell Points and Bonus Spells
To
determine the number of bonus spell points gained from
a high ability score, first find the row for the character's
ability score on Table 2: Bonus Spell Points. Use the
primary casting ability for the class.
Next,
find the column for the highest level of spell the character
is capable of casting based on her class level (even
if she doesn't have a high enough ability score to cast
spells of that level). At the point where the row and
column intersect, you find the bonus spell points the
character gains. This value can change each time her
ability score undergoes a permanent change (such as
from an ability score increase due to character level,
a permenant magic item, or one from a wish spell) and
each time her level changes.
For
example, Jane the 4th-level wizard has an Intelligence
score of 16 and is capable of casting 2nd-level spells.
The number on Table 2 at the intersection of the 16-17
row and the 2nd column is 4, so Jane has 4 extra spell
points to spend each day (in addition to the 11 points
she gets for being a 4th-level wizard). If Jane's Intelligence
were increased to 20 because of a fox's cunning spell,
for example, she wouldn't gain any additional bonus
spell points, since those effects produce temporary
changes, not permanent changes. However, when she reaches
5th level, her bonus spell points would increase from
4 to 9 (since she is now capable of casting 3rd-level
spells and thus uses that column), and her overall total
would increase from 15 to 25.
Table
2: Bonus Spell Points
Score |
0 |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
12-13
|
— |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
14-15 |
—
|
1 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
16-17 |
—
|
1 |
4 |
9 |
9 |
9 |
9 |
9 |
9 |
9 |
18-19
|
—
|
1 |
4 |
9 |
16 |
16 |
16 |
16 |
16 |
16 |
20-21
|
— |
2 |
5 |
10 |
17 |
26 |
26 |
26 |
26 |
26 |
22-23
|
— |
2 |
8 |
13 |
20 |
29 |
40 |
40 |
40 |
40 |
24-25 |
— |
2 |
8 |
18 |
25 |
34 |
45 |
58 |
58 |
58 |
26-27
|
— |
2 |
8 |
18 |
32 |
41 |
52
|
65 |
80 |
80 |
28-29
|
—
|
3 |
9 |
19 |
33 |
51 |
62 |
75 |
90 |
107 |
30-31 |
— |
3 |
12 |
22 |
36 |
54 |
76 |
89 |
104 |
121 |
32-33 |
— |
3 |
12 |
27 |
41 |
59 |
81 |
107 |
122 |
139 |
34-35
|
— |
3 |
12 |
27 |
48 |
66 |
88 |
114 |
144 |
161 |
36-37 |
— |
4 |
13 |
28 |
49 |
76 |
98 |
124 |
154 |
188 |
38-39
|
— |
4 |
16 |
31 |
52 |
79 |
112 |
138 |
168 |
202 |
40-41 |
— |
4 |
16 |
36 |
57 |
84 |
117 |
156 |
186 |
220 |
Spontaneous
Spellcasting
Most
Ere classes that use spell points cast all their spells
spontaneously. They can cast any spell they know by
spending the requisite number of spell points.
Regaining
Spell Points
Spellcasters
regain lost spell points whenever they could normally
regain spells. Doing this requires the same amount of
rest and preparation or concentration time as normal
for the class. Without this period of rest and mental
preparation, the caster's mind isn't ready to regain
its power. Spell points are not divorced from the body;
they are part of it. Using spell points is mentally
tiring, and without the requisite period of rest, they
do not regenerate. Any spell points spent within the
last 8 hours count against a character's daily limit
and aren't regained.
Casting
Spells
Each spell costs a certain number of spell points to
cast. The higher the level of the spell, the more points
it costs. Table 3: Spell Point Costs describes each
spell's cost.
Table:
Spell Point Cost
Spell
Level |
Spell
Point Costs |
0th |
0 |
1st |
1 |
2nd |
3 |
3rd |
5 |
4th |
7 |
5th |
9 |
6th |
11 |
7th |
13 |
8th |
15 |
9th |
17 |
0-level
spells have no spell point cost. Instead, the character
may cast 3 0 level spells each day plus a number
equal to there spell points at first level |
Spellcasters
use their full normal caster level for determining the
effects of their spells in this system, with one significant
exception. Spells that deal a number of dice of damage
based on caster level (such as magic missile, or searing
light, or lighting bolt) deal damage as if cast by a
character of the minimum level of the class capable
of casting the spell. Spells whose damage is partially
based on caster level, but that don't deal a number
of dice of damage based on caster level (such as produce
flame or an inflict spell) use the spellcaster's normal
caster level to determine damage. Use the character's
normal caster level for all other effects, including
range and duration.
For
example, a fireball deals a number of dice of damage
based on the caster's level, so when cast by a wizard
using this system, it deals 5d6 points of damage (as
if cast by a 5th-level wizard, which is the minimum
level of wizard capable of casting fireball). A sorcerer
who casts the same spell deals 6d6 points of damage,
since the minimum level of a sorcerer capable of casting
fireball is 6th.
Metamagic
and Spell Points
To
use metamagic with spell points, the character must
pay for the spell as if it were a higher-level spell,
based on the adjustment from the metamagic feat. If
the metamagic effect(s) would increase the spell's effective
level above what she is capable of casting, she can't
cast the spell in that way.
Miscellaneous
Issues
When
a character would lose a spell slot (such as from gaining
a negative level), he instead loses the number of spell
points required to cast his highest-level spell. Spells
that allow a character to recall or recast a spell don't
function in this system. (It doesn't make any sense
to have a spell that gives you more spell points, since
you're either paying more than you get, getting nothing,
or getting more than you paid.) Items that function
similarly can work, but differently--they restore a
number of spell points required to cast a spell of that
level. A pearl of power for 3rd-level spells, for instance,
would restore 5 spell points to a character's pool of
available points when activated. |