The old religion of the Vishnari Empire continues to be the primary
religion of Ere even in a time when almost all of the old empire
are gone. Most common people revere and pray to these gods on an
as needed basis depending on what situation faces them at the moment,
with no definite loyalty to any one.
gods rarely speak to or interfere in the lives of their followers,
instead acting through clerics, priests and other divinely inspired
people. While they are sometimes mildly opposed to one another,
the six deities of the Greater Pantheon generally accept one another
and all share an enmity toward the Church of the Threefold Moon.
Called The Goodly Morn by the faithful, Hessa, also known as Ola-Hess,
is a goddess of healing, protection, and parenthood as well as the
head god of the Vishnari Religion. Her temples are called Shrines
and often hold smaller altars to the other gods of her pantheon.
stresses the importance of protecting and helping others as its
most important tenet. Differences in sects generally fall along
the lines of what form this help and protection should take with
some preferring to do their good deeds anonymously and over a large
scale (these are often known as Olan Wanderers), some only helping
those who help themselves or others in turn, and some that feel
mortals must be protected from themselves.
of Hessa usually take the form of a beautiful, four winged hailene,
a smiling, doting mother with brown hair, or a golden bear. Her
symbol is a sunburst held in outstretched hands.
Known almost universally as the one Dice Rolling or simply the One
Dice, Pandemos is a god of luck, revelry, and curiosity. He is often
depicted as Hessa’s lover.
His very few
legitimate temples are little more than dance halls and gambling
houses paid for by the always overflowing coffers of his priests,
who are always on hand to tell wild, far ranging tall tales about
the god’s exploits in the begging of the world when he walked
the earth in mortal guise. These tales vary from day to day and
with the sobriety of he priest.
is centered around self gratification with the only ideal higher
being creating opportunities for others to gratify their wants and
needs as well. To this end, most Pandemian priests travel in around
the world with ‘mobile temples’ (wagons full of alcohol,
musical instruments and coin), spreading their version of the good
word and giving freely and charitably. There are no schisms in the
Pandemian Church, only the occasional argument usually solved by
a fistfight and the loser buying drinks.
usually depicted as a precocious halfling, a tall, dark skinned,
shirtless human with dreadlocks, or as a smiling opera mask. His
symbol is a six sided die with all sides displaying six pips.
God of civilization, tactics and logic, Denaii the Lawgiver, is
a deity of many hats and many sects that see one aspect of his portfolio
as the most important.
Spellcasters and Mechanists worship Denaii as a god of science,
both physical and metaphysical. They believe that the Laws that
Denaii set down at the dawn of the age are actually the mathematical
rules that the sciences follow. This aspect of Denaii is a household
or workshop god, whose symbol is an astrolabe and who hardly ever
attracts clerics or paladins.
other professional combatants worship Denaii as a god of War, specifically
tactical war. They believe that Denaii taught the basics of combat,
honor and tactics to mortals at the dawn of the Age and that waging
proper wars for civilized reasons is a way of honoring him. This
aspect of Denaii is depicted as a black lion, or a dark skinned,
fully armored warrior with a massive greatsword and impeccably braided
hair. His symbol is a gauntleted fist with a lion’s head emblazoned
on the back.
particularly public servants and architects, revere Denaii in his
Temples as a god of civilization. They believe that Denaii taught
mortals to build shelters and work together as communities at the
dawn of the Age and that improving upon not only the physical engineering
of their home cities, but the civil engineering of their people
are the way to best honor him. In this aspect, Denaii is shown as
a thoughtful looking elf in a robe. His symbol is an obelisk with
an open eye carved into the base.
There have been two goddesses by the name of Sylph in the world’s
history. The current one, Sylph Reborn, Sylph of the Forest Folk
is a goddess of flora and fauna, of bodies of water and of nature’s
is made up mostly of druids, with precious few clerics and even
fewer temples in civilized areas, save in the nation of Chordin,
where her hold is strongest. Sylph’s tenets vary wildly from
druid to druid; from a completely anti-civilization stance, to one
of cohabitation and balance between mortals and nature, to one of
proper marshaling of nature’s forces. Sylvan druids, except
in Chordin, are a varied and fractured bunch, with almost as many
factions and schools of thought as there are druids.
Sylph is alternately
shown as a huge dryad with green glowing eyes, a tall, blonde woman
dressed in leaves or pelts, and a huge hawk. Her symbol is an animal
paw, claws outstretched, within a holly garland.
Known popularly as The Grey Hand, and by those who dislike her worship
as The Goddess of Evil, Dey is the patron of mercenaries, assassins,
thieves and adventurers who feel that what they are doing, while
possibly wrong, is still necessary. She is occasionally depicted
as the Daughter of Hessa or Sylph or the reincarnation of the missing
are called churches and serve as sanctuaries and flophouses where
anyone in need can receive a good night’s sleep, a hot meal
and treatment of minor injuries from clerics and healers willing
to not ask questions. Dey’s religion teaches understanding
for those placed into positions where they feel they have no options
and forgiveness for those that honestly seek it. Contrary to popular
opinion, most of Dey’s flock are no criminals of any kind,
but those who honestly help the less fortunate. There is a great
deal of overlap in the worship of Hessa and that of Dey.
Dey is most
often shown as a woman made of shadows, a white wolf, or, most puzzlingly,
a young girl in a simple shift and unkempt hair. Her symbol is a
simple grey hand.
God of love, family and peace, Dodregaar is called the Pacifist
God, and the Eternal Lover. He is the patron of lovers, large families,
pacifists, and agriculture. Marriages are most often performed in
his name, even among strident worshippers outside the Vishnari religion.
Modern art depicts him as the mourning former lover of lost Sefar.
are known as houses and his priests called reverends. There is no
martial arm of the Dodregaan religion and very few paladins. His
tenets are few and simple; avoid conflict, marry young and have
large families, grow large bounties of food to provide for your
often shown as a smiling, or mourning Chrodini with long, brown
hair, always holding a glass of wine, or as a dove. His symbol is
A pair of joined hands with a silver chain.
Church of the
Revering a god known as Kayda, the Threefold Moon, also known as
the Lord of Shades, the Church has two distinct faces:
First, it publicly
exists as an institution that preaches the concept of life as a
trial by fire; that the only way to survive is to grow stronger
by seeking out conflict. This ideal appeals to a great many of Ere’s
population and has gained the church a large following.
In secret though,
among the most loyal of the faithful, the church teaches that the
Greater Pantheon is a sham and a blight on the face of Ere; that
only by their destruction can the world be cleansed. To this end,
they encourage the transformation of the truly faithful into Kaydan
Demons, highly augmented beings that serve as partial avatars of
the Lord of Shades. The demons are the secret, martial arm of the
church, hunting down, tormenting and destroying those who serve
the Greater Pantheon.
Feeling they were betrayed by the Vishnari Gods, the Hailene raised
up their own hero-gods in their stead. The number of Hailene hero-gods
is countless as each family has a personal hero-god (though most
only hold them up as symbols of their own great heritage instead
of objects of worship.)
A few, however,
have gained a larger following than most and deserve special notation.
of Dellis Cree
With a name literally meaning ‘the nameless one’ in
Imperial, Handata is a historical stand in for possibly dozens of
male hailene who helped rally defenses in small townships against
retribution during Draconic Control. He is revered as a god of defense
of the home; be it a literal abode, a town or a family. Icons of
Handanta feature a faceless male hailene bearing a heavy shield
Hailene goddess of Valor, Great Selenia is based on Selenia Earthbound,
one of the hailene warriors that helped slay the villainous white
dragon Hekukurik who ruled the city that would become Kinos at the
end of draconic control.
Not all gods have established church systems or pantheons, but they
manage to exist all the same; often with only a small sect of devoted
members, or as a minor god of a place or a people who otherwise
worship one of the more established religions. The gods presented
here are just a sampling; the number of small gods on Ere is almost
as numerous as the number of different towns and cultures.
Mother of Blades
The Mother of Blades was a leader during the last days of Draconic
Control. Her expertise with the greatsword earned her the moniker
that she is known solely by today. The religion built around her
dictates that strength of arms and leadership are the keys to survival
Conventional wisdom holds that Sefar, known as the Passionate Night,
was destroyed, possibly by Kayda and her portfolio subsumed by him
at some point in Ere’s past. But the recent discovery of the
Sylvan Naga culture show that she at least still has worshippers
among them – and their ranks are growing as knowledge of her
the Naga, Sefar taught that the journey toward achieving one’s
own dreams was the true purpose to life and the true source of all
progress and good in the world. Her temples were complex hanging
gardens, now all destroyed or lost to the encroaching jungles.
While the Naga
never depict Sefar herself, they so symbolize her with a black and
silver dreamcatcher pattern.
All Consuming Maw
Goblins, kobolds and other small, savage races fear this enigmatic
entity that many mistake for the goblinoid depiction of Death. But
the Maw is said among the goblins to seek out only those who stop
moving and put down permanent roots, ripping their homes asunder
and devouring their very souls. They cite this as the reason that
they and halflings (few of whom have even heard of the Maw), refuse
to join civilization.
those among these creatures, and occasionally in other races that
worship the Maw and seek to become an agent of it’s will to
the point that they are capable of drawing divine power from it;
leading attacks on towns and other marks of civilization, and brutally
cannibalizing their victims as sacrament. The symbol of the Maw
is a circle of misshapen teeth.