The Previous
Age (5000PA)
The period of civilization during which the cities of Vaiackuria
and Durkarr were built and prospered. Not much is known of these
times except that magical experimentation was a central concern
in Vaiackuria.
Strange artworks found in these cities suggests that the landscape
was far different from the current mainland geography.
The Stillness
(1000PA – 0CA)
Little is known of this age except that any attempt to glean information
on this time with divination magic is met with nothing but darkness
and feelings of cold.
Age of the Saints
(0CA - 2000CA)
The most complete legends and mythologies come from this age. By
most common reckoning, the Saints (the original members of the Vishnari
Pantheon; Hessa, Pandemos, Denaii, Sefar, Sylph the First and Dodregaar)
arrived on Ere in an event known as Saint’s Landing, seeding
the world with colonies of most of the common races or creating
modern common races from lesser stock in order to tame the world
of wild places and monsters they had found.
In this time,
the Saints were said to walk among their followers in mortal form
and hold court in the great, now ancient cities of Spinar and Kinos.
Most myths paint this age as a time of peace and plenty for all
that sought it and of grand adventure and glory for those that sought
that instead.
Legend varies
as to the reason that the Saints removed themselves from the world,
but all agree that the Dragons were left behind to teach and guide
the races in the stead of the Saints. The first mentions of the
Well of Souls and the Court of All Souls date to around this time,
but it accounts vary as to whether their creation came before or
after the disappearance of the Saints’ earthly forms. There
is no reference to the Goddess Sefar after this age.
Draconic Control
(2000CA – 2290CA)
This era is the first where written accounts (Some dating to as
early as 2100) from people living the events can be found. Some
scholars call the last generation of this period the Heroic Age,
though this has been argued endlessly in the halls of learning.
For a time,
the Dragons fulfilled their covenant with the Saints, teaching and
guiding the races of mortals. But without the Saints, many mortals
grew dependant and even worshipful toward their draconic guardians;
heaping more and greater social and political power upon them.
As naturally
as the setting sun, this power corrupted the hearts of the dragons.
It is said that it was at this time Dragons secretly tapped the
Well of Souls to create the dwarven and kobold races.
It began with
philosophical arguments between neighboring dragons and soon devolved
into open war between ideological Nations of Dragons with mortals
as the foot soldiers and slave labor. The cults devoted to the Dragons
became state religions and the old Pantheon was all but forgotten.
In these hopeless
times, the first whispers of a new god or gods swept the places
hidden from the dragons. Cults of the God Kayda of the Threefold
Moon and of Sylph Aneivene began to spread. They were the only fragments
left of the memory of times of freedom among mortals.
The factioning,
however, took it’s toll on the Dragon Nations’ control
over the world, however. On the Southern peninsula that is present
day Taunuan, the Black and Green Dragon Nations maintained the old
way of respecting and teaching mortals.
As wars drew
on, the Nations of Red, Copper, and Silver too began to succumb
to internal decent over the issue of mortals. Rebellious factions
of these joined with Black and Green to rally the common races to
fight back against the other Nations.
In the end,
Draconic Control was broken by a coalition of mortal heroes; most
notably, elven and hailene contingents who fought despite their
own homelands not being under draconic rule.
Vishnari Empire
(3321CA – 3617CA)
In the decades after Draconic Control, the Dragon Nations that survived
the war exiled themselves in shame to the Southern Peninsula, leaving
mortals to rebuild and fend for themselves for the first time in
their history on Ere.
This process
was complicated b the emergence of spirit beasts and other discarnate
creatures, theorized to be the result of the Dragons’ tampering
with the Well of Souls. Small villages, which never even needed
fences suddenly needed stone walls to achieve even a measure of
safety as divinity sparks transformed often innocuous animals into
unstoppable monsters.
The panic
forced cooperation among the peoples of the former Dragon Nations,
culminating in the formation of the Vishnari government (Vishnari
being taken from the Imperial word for Unity) in 3321CA.
Over the three
hundred year reign of the Vishnari Empire, the old Pantheon resurfaced,
becoming commonly known as the Vishnari Pantheon in part because
of it’s endorsement by the state and in part because of its
acceptance of Sylph Aneivene (Historical Note: Sylph the First and
Sylph Reborn are historically different Goddesses. Sylph the First
was also called Sylphinia and was a deity of sea and air. Mentions
of Sylph the First ended some time prior to Sylph Aneivene, a deity
of nature and growing things).
By 3600 CA,
the Vishnari Empire stretched across both continents and was making
attempts at peacefully assimilating the dwarven halls of the northeast
and the eastern minotaur tribes.
The Hailene War
of Ascension (3618CA – 3631CA)
While the
Vishnari Empire was expanding on the mainland, the hailene homeland
in the Illium Archipelago was growing more insular. Bitterness over
a lack of due respect and inclusion in the Empire festered and grew
into distrust and disdain for mainlanders and non-hailene in general.
Things only
became worse when the god Dodregaar ceased answering the prayers
of his hailene clerics. Bitterness became jealousy and hatred and
cultists of Kayda were swift to turn dismay at Dodregaar’s
abandonment into wrath toward the entire Pantheon and the Empire
as a whole.
In 3618, a
hailene aerial armada laid waste to an Empire naval installation,
starting the thirteen year War of Ascension.
Over the course
of the war, the hailene’s superior air power and vast slave
labor force pushed the Empire as far west as Kinos, nearly taking
the entire Eastern Continent before the Empire, bolstered by initiates
of a new Goddess called Dey wielding stolen hailene warships held
the line and slowly began to push it back.
In the last
half of the war, the Dragon Nations entered the fray on behalf of
the Empire as well, downing dozens of hailene ships and nearly crippling
the adversarial air navy. But in the final year of the war, as Imperial
forces pressed in upon their home island, the hailene unveiled the
pinnacle of their technological and mystical might; the D-slayer
class airship.
Hundreds of
dragons of all colors and thousands of mortals lost their lives
as D-slayers struck dragon and ship from the skies in droves.
And then Dey
intervened. Accounts vary as to why. Some say a renegade hailene
prayed for her to end the conflict. Some say that at the moment
Dey struck was the same in which the last gnome, the then favored
race of Dey, breathed its last. Whatever the reason, Illium was
smote into the ocean by a great, great hand that fell from the sky.
The resultant tidal wave forced all parties to disengage and devastated
the eastern coastline.
Age of Tragedies
/ Western Wars (3632CA – 3996CA)
The land was left devastated following the War of Ascension. The
hailene war machine had left dozens of cities and hundreds of towns
abandoned and in bad repair. These became lairs for spirit beasts
and savage races like kobolds, goblins and ogres. Many and army
and adventuring company was formed to take back these sites and
drive the savage races before them. In the process, the orc race
was exterminated.
The rush for
fortune and glory soon led to conflicts between the common races;
minotaurs clashed with dwarves and humans in the northeastern mountains
and were soon driven out to fight for new lands in the hailene destroyed
east; the surviving hailene formed tribal societies, trying to carve
their own piece from the wild lands; Western nobles struck out with
their armies to found their own nations and city states.
Dozens, if
not hundreds of nations formed in the east and fell within single
generations in multifaceted wars on all sides. The old Vishnari
government collapsed under the strain of unending war, which soon
embroiled the Western Continent as well. It was in this age of conflict
that the Imperial tongue fell into disuse in favor of the less formal
Common derivative.
The Academy
of the Arcane Mystery schismed; the rebellious faction relocating
to Mon Sulus Kime to continue the experiments not sanctioned by
the Academy. A sect of the Denaiian Church called the Right Makers
rose up in what is now Calderia to make holy war on their neighbors
for suffering the church of the Threefold Moon.
In the North,
the Draconic Control era outpost, Harpsfell began to take on refugees
from the rest of the world, fleeing what quickly became known as
the Age of Tragedies. Sylph Aneivene herself took earthly form in
the Great Eavesings Wood of the northwest and called her followers
to her to avoid loss of those most precious to her.
The common
agreement among scholars as to the end of the age, is the ascension
of Geistrom Nov to the throne of his father’s kingdom of Novrom
in 3996, as it was Nov’s policy of road building and strategic
alliances that eventually stabilized the Eastern Continent’s
political climate. This was achieved by the twentieth year of Nov’s
reign, but the end of the Western Wars did not come until eight
years after that and it was called…
The Ashing of
the Green (4024CA)
By 4000, the Right Makers had cemented its base in a region they
dubbed Calderia (‘crucible’ in Imperial) and were fighting
a three front war with the warrior tribes of the Calleni Steppes,
the wizard’s enclaves of the Te’ran Mountains and the
agrarian societies on the region known as Rizen (‘plenty’
in Imperial).
As the Calderian
advance become more brutal and their troops conduct more craven,
Sylph sent warriors to aid her neighbors, fearing that if they fell,
her domain, now commonly called the Green Expanse, would be next.
The addition of caterid warriors, elves, miare and other sylvan
creatures managed to turn the war into a stalemate from some sixteen
years.
But Calderia
was not idle in that time. From captured and ritually tormented
eladrin elves, they learned the secrets of teleportation and improved
upon it.
The secret
of what was actually done on that day; the 9th day of Winter, Rising
4024; is unknown to all but the High Regents of Calderia. The official
explanation from the Right Makers is that they prayed to Denaii,
who smote the Green Expanse. The Denaiian Church denies such. Some
suggest that it was done with a magical device from the era of Draconic
Control, delivered by a party venerated in Calderia doctrine as
The Sacrifice.
Whatever the
cause, however, a pillar of white light erupted from the Elfhame
Amon’ru that night, rapidly expanding to encompass the area
around it for 124 miles and turning night on all of Ere into day.
When the true
sun rose, once one hundred thousand sentient lives had been lost,
the land itself corrupted and twisted. The Green Expanse had become
the Ashed Lands, a black scar upon the land where unspeakable horror
dwelt.
Sylph took
those of her peoples that she could save and fled to the moon Azelia
when she created a new home for herself and her followers.
The action
galvanized the world against Calderia and the now united nations
of Callen, Te’ran and Rizen beat the Right Makers’ army
back across the mountain ranges bounding Calderia. Pacts were made
to gift the border swamps to the Black Dragon Nation and a great
wall constructed on the Calleni border to prevent Calderia from
ever pressing out of bounds again.
Present (4033CA
– Present)
By 4030, the last of the wars had ended, the Kingdoms of Nov united
under now Emperor Nov and skirmishes in the still wild East dying
down.
Talks began
to cement a lasting peace among the people of Ere, but vast cultural
rifts made unification impossible. In the end, the solution was
the Treaty of Thirteen Nations. In it, the nations of Novrom, Callen,
Chordin, Te’ran, and Rizen were recognized. Vini Tresolm,
a jungle region north of Novrom was gifted to the survivors of the
sylvan races. Taunuan, long the home of the Dragon Nations, was
officially given sovereign status.
The remaining
islands of Illium was given to the hailene tribes and the mountainous
northern nation of Genmide to the dwarves in order to stabilize
the eastern regions by pacifying two of the major instigators. The
remaining portion of the Eastern Continent was divided into counties
under the sway of an installed government of the old spellcasting
nobility and dubbed Minde Forme.
The Ashed
Lands was named a nation in it’s own right, effectively lawless
so that it did not have to fall to any nation to take responsibility
for it. Both Calderia and Mon Sulus Kime were recognized only as
enemy states.
The current date is 4055, more than twenty years after the signing
of the Treaty. Calderia has resumed attempts at aggression against
Callen. The hailene continue to rebuild Illium. Territorial disputes
and banditry are rampant in Minde Forme more so than anywhere else
in the world.
Harpsfell
is the most populace and most wealthy city in the world, with Chordin
itself existing mainly to feed it. The Church of the Threefold Moon
is once more on the rise even as schisms form in the Hessan and
Denaiian Temples.
Spirit beasts
still pose an imminent threat to even the most well prepared townships
and the Ashed Lands spawn their own monstrosities.
The pages
of history from this point forward are blank, awaiting brave individuals
to make their marks on them and bring Ere into it’s fifth
millennium. |