Geography
Calderia sits in the western coast of Ere, separated from Te’raan
to the east by the stretch of swampland called the Blackmire as
well as the To’Rizen mountain range and bordering Callen on
it northern edge and Rizen to the South.
Calderia is
mostly salt marsh, interrupted briefly by areas of open, rolling
plain, dotted with forests. The northwestern portion that borders
the sea gives way to craggy cliff faces and rocky coastline. The
soil here is poor and must constantly be worked for eek out enough
sustenance to support the nation.
History
Calderia split from the remnants of the Vishnari Empire to follow
a Denaiian sect, called the Right Makers, who followed the teachings
of Oulmann Craise, a self proclaimed scholar of Denaii’s holy
scripture. Craise’s sect had been driven from the region that
would become Callen after attempting to incite riots in Spinar and
generally attempting to prolong the Western Wars.
Craise and
his people were forced to settle in the infertile lands west of
the Blackmire, building up their nation based on Craise’s
interpretations of Denaiian scripture. Out of zealotry and anger
for their exile, Calderia under Craise and those that would follow
after him engaged in countless raids and attempts to undermine their
neighbors in Callen, Te’raan and Rizen.
These escalations
in Calderian aggression and the responses of those it attacked are
thought to have prolonged the Western Wars by centuries, and is
also credited in solidifying those regions into nations. Eventually,
new defenses and canny leadership stemmed the border wars Calderia
waged and they turned their attention to the Great Green Expanse.
The war on the races of the green culminated in the Ashing of the
Green and marked a total cease in communications between that nation
and all the others that endures to this day.
Culture
Little can be said for Calderian culture. Almost all of the citizens
of the country are descended from Craise’s original sect and
are the product of centuries of government enforced xenophobia and
indoctrination.
Only humans,
elves, and half-elves; the only ‘worthy’ people, according
to Craise, are free citizens of Calderia. All other races are slaves,
owned by Craise’s ‘worthy’ and forced to toil
in order to keep the nation afloat.
Calderians
take dim view to other nations and cultures, many knowing little
more about them than their alleged wickedness. A fanatical form
of nationalism and isolationism holds sway among Calderians. All
forms of non-divine magic, machination, or alchemy are illegal and
strictly taboo in any case. So anathema is magic that manifested
inborns are killed on sight by angry mobs.
Industry
Industry is almost non-existent in Calderia, thanks to archaic laws
against anything more than bartering. Essentially, all land belongs
to the Church of Denaii and is controlled by one of the Regents.
Those the Regents favor are given farms, slaves and homes on the
land to work. The fruits of their efforts also belong to the Regents,
who portion them out as they see fit.
Foreign trade
is almost entirely out of the question except the occasional, tentative
agreement with the Kimeian Isles for slaves and weapons. Most items
that Calderians can’t make for themselves are made by imported
slaves with that kind of expertise. These slaves are highly prized,
but in Calderia, that does not necessarily equate to kinder treatment.
Government
Calderia is a theocracy, with the twenty Regents acting both as
governors of the twenty regions of the nation, and as clergy of
the Church of Denaii. Holy writ is law with the Regents and their
armies acting as enforcers.
The most trusted
vassals of each Regent and their families form the Calderian nobility,
who literally each hold the right to say if a typical commoner lives
or dies. In turn, any displeasure on the part of a Regent can end
a noble’s life.
Organizations
and People
The
Denaiian Church at Denaiassus
The only sanctioned church in the nation, the Denaiian Church of
Calderia is based solely on the works of its founder. At its core,
the philosophy of the church is that utter loyalty and adherence
to the Law of Denaii is the most important aspect of life. It also
stipulates that non-humans and non-elves are worthy only as servants
for ‘Denaii’s Worthy’.
The Denaiian
Church at Denaiassus fields its own army in addition to those held
by the Regents and uses it to continue fighting the decades long
border war with Callen as well as to mount slaving raids into Rizen
and Te’raan.
The
High Regents
Detailed below are the five most powerful Regents of Calderia, who
control the day to day affairs of the nation. The other Regencies
change hands often, by infighting, or by offending the High Regents,
who have to power to declare even other Regents to be heretics.
Each regent
keeps a private army made up of conscripts, paladins and fearsome
undead called ‘dos demane’ to carry out both official
and personal errands.
Recotta
Lovvarre – While she may not be as powerful in other
ways as her fellows, she is part of the Lovvarre family, a bloodline
that not only helped Craise take control of the region that is now
Calderia, but also key architects of the laws surrounding Regency.
As such, they have made themselves integral to the Regency itself.
Recotta is
a devout believer in keeping Calderia as it is, fighting tooth and
nail against any change in the laws or the policies of the nation.
Voguun
Neverret – A recent addition to High Regency, Voguun
spent the past 30 years as a clerk for the previous man in his position.
In reality,
Vogun doesn’t want to be a Regent, as if makes him a prime
target for assassination. Thus, he does whatever he can to keep
the eyes of the other Regents off him. This means he goes along
with whatever the popular opinion is.
He still walks
a fine line, however, employing a secret group of enslaved inborn
casters imported from Mon Sulus Kime in research on how to better
protect himself from his fellows.
Craise’so
Ellit – ‘Craise’so’ is not this
Regent’s real name, but he began calling himself such shortly
after becoming a High Regent, referring to himself as a the resurrection
of Oulmann Craise, the founder of Calderia.
Not many put
much stock in this claim, but his status means no one will dare
argue with him. Craise’so concerns himself more with foreign
affairs, fielding an impressive number of sleeper agents in the
world at large. He fully intends to use what he learns to undermine
the heretic civilizations in Denaii’s name.
Ungot
Rova – An elf and the oldest High Regent, Ungot was
present to witness the Ashing of the Green. While other Regents
laud this as a victory against the heretics, Ungot is haunted by
the viciousness of the act.
His faith shaken
by what he saw in the Ashed Lands, it is all he can do not to go
mad. Now, with the twilight of his life long overdue (Ungot does
not know it, but a divinity spark has granted him immortality),
he finds himself constantly thinking of redemption for his sins.
Eventually, he may have to do something radically against the spirit
of his Regency.
Larrion
Forte – The official head of the Denaiian Church
of Calderia, Larrion has held his position for eighty years through
feats of amazing backbiting. Ironically, despite being a cleric
of Denaii, Larrion is one of the few Regents who don’t even
try to justify his naked abuse of power with appeals to Denaii’s
will.
Whenever it
even becomes possible that he may be challenged either in his position
in the church, or in his Regency, he immediately accuses the threat
to be a heretic and has them sentenced to death. Larrion’s
only ambition in life is to maintain his position.
The
Piercing Eye
Most of Calderia’s citizenry have been raised to believe that
the Regents are infallible as are the writings of Oulmann Craise.
Only the nobles realize that the writings can and have been changed
to better maintain the status quo or are aware of the way people
live their lives in other lands.
One of these
nobles has decided that even his position of comfort and plenty
is not worth enslaving a nation of people and living forever under
the threat of the myriad punishments threatened by the Regents.
Gage Infernus has renounced his family and name and now builds his
forces on the edge of the Blackmire, waylaying slavers and adding
their captives to his army of the willing.
This army,
known as the Piercing Eye after one of the earliest symbols of Denaii
wishes to one day tear down the Regents and install a new government.
Thus far, their campaign has been limited to guerilla warfare, but
it is only a matter of time before they muster a true for the march
on Denaiassus.
Major Settlements
Denaiassus (City)
The capitol of Calderia is the heavily fortified city of Denaiassus,
situated on the northwestern tip of the country, ten miles from
the Calleni border. Inside the wall, it is half farmer’s market,
half massive, rolling estate.
The eastern
half of the city holds the offices, marketplaces and the rare inn.
Here, buildings are usually only one or two stories, made without
a scrap of magic and cobbled with dull grey stones. Collared and
branded slaves shuffle sullenly along the often empty streets, doing
errands for their masters.
The twenty
Regents, both the religious and governing body of Calderia live
on the western side of the city in grand villas built to huge proportions
(often over six stories), situated atop artificial hills. These
villas are always in a state of being expanded as the Regents constantly
try to outdo each other. |