SOULBOUND
TRAITS
Role:
Striker
Power Source: Discarnate
Key Abilities: Charisma, Constitution, Wisdom
Armor
Training: Cloth, leather,
hide
Weapon Proficiencies: All simple melee, simple ranged
and martial spears and polearms.
Implements: Reliquaries
Bonus to Defense: +1 Fortitude, +1 Will
Hit
Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
Healing Surges: 6 + Constitution modifier
Trained
Skills: From the class skills list below, choose
four trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str),
Bluff (Cha), Diplomacy (Cha), Heal (Wis), History (Int), Insight
(Wis), Nature (Wis), Perception (Wis), Religion (Int).
Build
Options:
Class Features: |
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Implements
Soulbound can use reliquaries as implements to direct their powers. A
soulbound wielding a magical reliquary can add its enhancement bonus to
attack and damage rolls of soulbound powers as well as soulbound paragon
paths, that have the implement keyword.
Soulbound Class Features
All
soulbound share these class features.
Spiritual Ally
Not long after you first discovered the basic rudiments of your powers,
you made contact with a creature native to the well of souls. This being
might be a nature spirit, the shade of a human that died in times long
past, a forgotten small god, or something even more abstract.
Whatever it’s
nature, your spiritual ally is an intangible, insubstantial entity that
resides in the Spirit World, but can observe and be observed on the material
plane as long as it remains within five squares of you.
Your spiritual ally
is essentially a separate character that cannot make attacks or interact
with the physical world. Choose two of the following skills; Arcana, Diplomacy,
Heal, History, Insight, Nature, Religion, or Streetwise; your spirit companion
is trained in those skills and can make skill checks as if its level were
equal to your own.
Choose one of the
following Spiritual Callings detailed below. Your choice determines how
you interact with your spirit companion; manifesting them bodily into
the world or allowing them to possess your body and meld their will with
your own these come in the form of the manifest spiritual ally and spiritual
merge class features. Your choice also determines one of your at-will
powers and grants you an Ensouled Power. Your choice also provides bonuses
to certain soulbound powers as detailed in those powers.
Spirit Manifester
You channel your power to create a physical form for your spiritual ally,
allowing them to work their powers on the material plane.
Manifest Spiritual Ally: You gain the manifest spiritual
ally class feature.
Ensouled Power: Whenever you hit with an implement power,
you may shift 1 square as a free action.
At-Will Attack power: You gain the otherword chill at-will
attack power. Choose your second at-will power as normal.
Spirit Vessel
You open your body’s defenses and allow your spiritual ally to infuse
you with their knowledge, power and expertise, becoming a warrior the
likes of which the world hasn’t seen in ages.
Manifest Spiritual Ally: You gain the spiritual merge
class feature.
Ensouled Power: When you are not wearing heavy armor,
you add your Wisdom modifier to AC instead of your Intelligence or Dexterity
modifier.
At-Will Attack power: You gain the discarnate strike
at-will attack power. Choose your second at-will power as normal.
Anima Drain
Once per round, as a minor action, you may designate one enemy within
5 squares of you as the target of your Anima Drain. The first time the
target of your Anima Drain takes damage in that round, the target takes
an additional 1d6 necrotic damage per tier. If the target is undead, it
takes radiant damage instead. You can designate one target of your Anima
Drain at a time.
Soulbound
Powers
Class Features
Manifest
Spiritual Ally |
Soulbound
Class Feature |
You
use your own soul as a focal point, drawing your spiritual
ally out of the Spirit World to manifest in the material plane. |
At-will
• Conjuration, Discarnate
Minor Action - Close burst 10
Effect: You
conjure your spiritual ally into an unoccupied square in the
burst. The spirit lasts until you fall unconscious or until
you dismiss it as a minor action. The spirit occupies 1 square.
Enemies cannot move through its space, but allies can. When
you take a move action, you can also move the spirit a number
of squares equal to your speed. The
spirit can be targeted by melee or ranged attacks, although
it lacks hit points. If a single melee or ranged attack deals
damage to the spirit equal to your Charisma modifier + one-half
your level or higher, the spirit disappears, reverting back
to it’s insubstantial form, and you take damage equal
to the damage dealt to the spirit. Otherwise, the spirit is
unaffected by the attack.
While
your spiritual ally is manifested, soulbound implement powers
use it as the point of origin when determining range. |
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Spiritual
Merge |
Soulbound
Class Feature |
You
call your spiritual ally into your own body, making their
combat prowess your own. |
At-will
• Discarnate
Minor Action - Personal
Effect: Your spiritual ally disappears and merges its
soul with yours. You gain a +1 bonus to attack rolls and damage
rolls with powers with the Weapon keyword and can shift 2 squares
as a move action instead of 1 while this power is active. If
you take damage equal to 10 + one-half your level, this power
ends. Otherwise, this power remains in effect until you fall
unconscious, take a short rest, or dismiss it as a free action. |
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Level 1 At-Will Secrets
Beatific
Stance |
Soulbound
Attack 1 |
Memories
of another lifetime cause you to end your attack with perfect
poise, ready |
At-will
• Discarnate, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. Until the start
of your next turn, gain a +1 power bonus to AC and Reflex Defense.
Miss: Wisdom modifier damage.
Increase damage to 2[W] and +2 power bonus at 21st level. |
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Ghost
Flash |
Soulbound
Attack 1 |
A
swift attack from your spiritual ally sends your foe staggering
blindly. |
At-will
• Discarnate, Implement
Standard Action - Close burst 1
Target: One creature in burst.
Attack: Charisma +2 vs. Fortitude
Hit: 1d10 + Charisma modifier damage and slide the
target 1 square.
Increase damage to 2d10 at 21st level. |
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Discarnate
Strike |
Soulbound
Attack 1 |
You
channel your force of will into your strike, tearing at the
anima of your foe. |
At-will
• Discarnate, Weapon, Necrotic or Radiant
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. Will
Hit: 1[W] + Wisdom modifier + Charisma modifier necrotic
or radiant damage.
Increase damage to 2[W] at 21st level. |
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Otherworld
Chill |
Soulbound
Attack 1 |
Your
spiritual ally calls up the wracking cold between this world
and the next to stagger your foes. |
At-will
• Discarnate, Implement, Cold
Standard Action - Ranged 5
Target: One creature
Attack: Charisma +2 vs. Fortitude
Hit: 1d8 + Charisma modifier and the target is slowed
until the start of your next turn.
Increase damage to 2d8 at 21st level. |
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Level 1 Encounter Secrets
Anima
Consumption |
Soulbound
Attack 1 |
You
spiritual ally siphons the target’s animating energy
and channels it into you. |
Encounter
• Discarnate, Implement, Healing, Necrotic or Radiant
Standard Action - Ranged 5
Target: One creature that is currently the target of
your Anima Drain.
Attack: Charisma +2 vs. Fortitude
Hit: 2d6 + Charisma modifier radiant or necrotic damage
and you regain hit points equal to the damage dealt.
Effect: The next time the target takes damage from
your Anima Drain, it takes an additional 1d6 damage. |
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Phantom
Arrow |
Soulbound
Attack 1 |
You
fire a single arrow, which is tailed by a ghostly arrow. Combined,
they sap both body and soul. |
Encounter
• Discarnate, Weapon
Standard Action - Ranged weapon
Target: One creature
Attack: Wisdom vs. AC (two attacks)
Hit: 1[W] + Wisdom modifier damage. If both attacks
hit, the target takes 5 ongoing damage (save ends) resistance
does not reduce this damage. |
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Projected
Weapon |
Soulbound
Attack 1 |
The
ghostly, more ornate image of your weapon drives forward into
an enemy that thought he was out of range. |
Encounter
• Discarnate, Weapon
Standard Action - Ranged 5
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage and the target is
dazed until the start of your next turn.
Miss: Wisdom modifier damage. |
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Wind
Between Worlds |
Soulbound
Attack 1 |
Your
spiritual companion exhales a gout of the eerie stillness
that separates the living world form the spirit world, placing
your foe into a fugue. |
Encounter
• Discarnate, Implement
Standard Action - Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier damage and the target
is weakened until the start of your next turn. |
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Level 1 Daily Secrets
Cut
the Life Strand |
Soulbound
Attack 1 |
You
disrupt your foe’s life force, temporarily killing them. |
Daily
• Discarnate, Implement
Standard Action - Ranged 5
Target: One creature.
Attack: Charisma +2 vs. Fortitude
Hit: 2d8 + Charisma modifier damage and the target
falls prone and is immobilized (save ends) |
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Solarius
Raide |
Soulbound
Attack 1 |
Swinging
your blade, you carve out a conduit directly connected to
the Well of Souls. The blast of spiritual energy tears into
your foes on both this plane of reality and the next. |
Daily
• Discarnate, Weapon
Standard Action - Close burst 3
Target: All enemies in burst
Attack: Wisdom vs. Will
Hit: 2[W] + Wisdom modifier + Charisma modifier damage
and push the target a number of squares equal to your charisma
modifier.
Effect: Push the target 1 square. |
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Phantom
Step |
Soulbound
Attack 1 |
You
attack, then sink into the space between this world an the
next, reappearing unexpectedly for a second attack. |
Daily
• Discarnate, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage.
Effect: Immediately
after making the attack teleport up to your speed and make a
secondary attack. You have combat advantage against the target
of this second attack.
Secondary
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage.
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Soul
Render |
Soulbound
Attack 1 |
Your
spiritual ally surrounds the target with ghostly thorns that
tear into his metaphysical form. |
Daily
• Discarnate, Implement
Standard Action - Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 3d6 + Charisma modifier damage. If the target
is the target of your Anima Drain, it takes 5 ongoing damage
until the end of the encounter, or until it is no longer the
target of your Anima Drain. |
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Level 2 Utility Secrets
Boon
of Manna |
Soulbound
Utility 2 |
You
take a foe’s anima into yourself, reinvigorating your
own body. |
Encounter
• Discarnate
Immediate Reaction - Close burst 5
Trigger: A target of your Anima Drain within
range takes damage from it.
Effect: Spend a healing surge and gain additional hitpoints
equal to the damage dealt by your Anima Drain. |
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Otherworldly
Splendor |
Soulbound
Utility 2 |
Your
spiritual ally clothes you in regalia formed form light from
the Well of Souls. Those who behold you weep at your beauty. |
Encounter
• Discarnate
Free Action - Personal
Effect: Reroll a Diplomacy or Streetwise check you
just rolled. You must use this power after the roll was made,
but before the DM reveals the result of the roll. |
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Manifest
From Spirit World, Form 1 |
Soulbound
Utility 2 |
With
the aid of your spirit companion, you draw a physical object
out of the Spirit World and onto the material plane. |
At-will
• Discarnate, Conjuration
Move Action - Personal
Effect: You conjure a mundane object weighing no more
than five pounds into your hand, or onto the ground at your
feet. This object has resist all 20, but is functionally identical
to any other mundane object of the same type. Any creature handling
the item is immediately aware of it’s otherworldly nature.
The object remains for one hour or until you dismiss it as a
free action. You cannot have more than one such object at a
time. |
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Anima
Shield |
Soulbound
Utility 2 |
You
transform stolen anima into solid spiritual energy, protecting
you form all forms of attack. |
Encounter
• Discarnate
Immediate reaction - Personal
Trigger: A creature takes damage from your
Anima Drain.
Effect: Gain a +2 bonus to all defenses until the end
of your next turn. |
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Level 3 Encounter Secrets
Augment
Celerity |
Soulbound
Attack 3 |
Infused
with energies provided with your spirit companion, you unleash
a flurry of ferocious blows. |
Encounter
• Discarnate, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. AC (three attacks)
Hit: 1[W] + Wisdom modifier damage
Effect: You may shift 1 square after each attack. |
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Shatter
Svadisthana |
Soulbound
Attack 3 |
Your
spirit companion directs you to spiritual seat of the enemy’s
enthusiasm for battle, Allowing you to deal a vicious blow
to their morale in addition to their flesh. |
Encounter
• Discarnate, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W]
+ Wisdom modifier damage and make a secondary attack roll.
Secondary
Attack: Wisdom vs. Will
Hit: The target suffers a -2 penalty to
attack and damage rolls (save ends).
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Ego
Crush |
Soulbound
Attack 3 |
Your
spirit companion brings the weight of the world beyond down
upon the enemy’s shoulders, shocking them with their
own insignificance. |
Encounter
• Discarnate, Implement
Standard Action - Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 2d10 + Charisma damage and the target is stunned
until the end of your next turn. |
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Sigil
of Discarnate Might |
Soulbound
Attack 3 |
A
rune of strength is drawn in the air above in brilliant light.
Spiritual powers used beneath it are augmented. |
Encounter
• Discarnate, Implement, Zone
Standard Action - Close burst 2
Target: All enemies in burst
Attack: Charisma vs. Will
Hit: 2d6 damage
Effect: The burst creates a zone in its area. Whenever
a creature takes damage from an effect with the discarnate keyword,
or from Anima Drain, it takes additional damage equal to your
charisma modifier. The zone lasts until the end of your next
turn.
Sustain Minor: The zone persists. |
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