Aesthetic
Enhancer |
Because
sometimes nature needs a little help looking good. |
Level:
1 |
Component
Cost: 10gp |
Category:
Deception |
Market
Price: 50gp |
Time:
1
hour
|
Key
Skill: Arcana
(no check) |
Duration:
24
hours
|
|
|
In casting this ritual, you perform minor alterations
to your appearance or the appearance of a willing
creature, including, by not limited to the following:
-
The length, color and style of your hair. Eyebrows
and eyelashes. (To a maximum of your height.)
-
The color of your eyes and shape of your pupil.
-
The tone, color, or texture of your skin.
-
The color of your nails, teeth, claws, horns
or lips.
-
Your height up to one foot.
-
Your weight up to ten pounds.
You cannot change your facial
structure, basic body type or the race you appear
to be, nor do your clothes and other gear change
in any way.
This ritual grants a +1 bonus
to Bluff checks made to pass as unique creatures
or to deny being yourself.
|
Create
Facsimile |
You
bring into being a humanoid servitor to become
your spy, cat’s-paw or companion. |
Level:
11 |
Component
Cost: 500gp |
Category:
Creation
|
Market
Price: 2,600gp |
Time:
2 hours |
Key
Skill: Arcana (no check) |
Duration:
Permanent (until the facsimile is
destroyed) |
|
|
You conjure a humanoid
being from ice and shadow that understands
one language of your choice and obeys you
without question. It has speed 6 and Strength
20, and never tires.
At the time of creation
you choose the type of personality the facsimile
displays, though regardless of personality,
it follows any orders given it. It can differentiate
between normal conversation and orders.
As a minor action, facsimile
can take the form of an medium humanoid
creature (but not that of a specific creature).
It can also use any of the following skills
that you are trained in with your base skill
bonus: Bluff, Diplomacy, Insight, Intimidate,
or Streetwise. It has all knowledge that
you possess at the time of its creation
unless you choose otherwise during the ritual.
The facsimile is a noncombatant.
When forced onto an active battlefield,
treat it as an allied minion (1 hit point,
never damaged on a missed attack) with all
defenses of 11. It acts just after you do
and never makes attacks.
You cannot have more than
one facsimile at a time from different performances
of this ritual at paragon tier or two at
epic tier. If you attempt to create a more
facsimiles than your tier allows, that ritual
fails without component expenditure.
|
|
Gift
of the Dragon Nations |
A
ritual passed down to mortals from their allies
in the Dragon Nations of Black and Red following
draconic control gives you the wings and elemental
breath of a dragon. |
Level:
15 |
Component
Cost: 500gp; plus a focus worth 500gp |
Category:
Travel |
Market
Price: 3500gp |
Time:
1 hour |
Key
Skill: Nature |
Duration:
1 hour |
|
|
You
or one ally of your choice gains a fly speed of
6 (hover). A Nature check result of 1 or less
causes the target to be dazed for one hour. The
target can make one charge attack, gaining an
additional +4 to the attack or bullrush roll in
the process or they may make a ranged basic attack
(Charisma vs. Reflex, OR Constitution vs. Reflex)
that deals 2d6 damage of one of the following
types; fire, cold, acid, lightning, thunder or
poison. If the target makes an attack beyond the
either one noted above, this effect ends immediately.
Focus:
The scale of an adult or older dragon,
freely given. |
Empathic
Bond |
This bond between ye two shall serve to make
you stronger in ways more important than the physical. |
Level:
3 |
Component
Cost: 100gp |
Category:
Binding |
Market
Price: 150gp |
Time:
2
hours
|
Key
Skill: Arcana
or Religion |
Duration:
Permanent (until dismissed)
|
|
|
You forge an empathic bond that
connects two willing, intelligent creatures, both
of whom must remain within two squares of each
other throughout the casting of this ritual, one
a spiritual level.
Once
the ritual is complete, the creatures can sense
one another’s presence and general location
(within 1 mile) out to a range determined by your
Arcana or Religion check. Both subjects are instantly
aware if the other is damaged, becomes bloodied
or drops to 0 hitpoints.
As
a minor action, one of the subjects of the link
can sense the other’s emotional state, hitpoints
and any ongoing effects on the other or make the
other aware of the same for them. The bond does
not allow any further communication.
|
Skill
Result |
Duration |
19 or lower |
1
miles |
20-29 |
5
miles |
30-39 |
10
miles |
40 or higher |
20
miles |
|
|
Ritual
of Control |
A glowing sigil appears on the target's forehead,
marking them yours in body and in mind, but not
in soul. |
Level:
10 |
Component
Cost: 1500gp |
Category:
Binding |
Market
Price: 5000gp |
Time:
1 hour |
Key
Skill: Arcana |
Duration:
Special |
Special:
You must be able to speak the target's language. |
|
You target a helpless,
adjacent creature and bend its will to your
own. The overall effect of this ritual is
based on the target's level as follows:
Higher than your level
+5: The ritual fails, ruining half
the gp cost in components.
Your level +5:
You may issue a single order to the target
whose completion must be possible within
the duration of the ritual. The moment the
task is complete, the ritual ends. If you
issue an order they would would strongly
avoid doing otherwise, you must succeed
in a Diplomacy vs. Will roll with a -5 penalty.
Your level: The
target is dominated for the duration of
the ritual. You can issue orders to them
as a minor action. Whenever you issue an
order they would would strongly avoid doing
otherwise, you must succeed in a Diplomacy
vs. Will roll with a -5 penalty.
Your level -1:
The target is dominated for the duration
of the ritual. You can see through their
eyes a a free action and issue orders to
them as a minor action. Whenever you issue
an order they would would strongly avoid
doing otherwise, you must succeed in a Diplomacy
vs. Will roll.
Your level - 5:
The target is dominated for the duration
of the ritual. You can see through their
eyes a a free action and issue orders to
them as a minor action. The target suffers
a -2 penalty to Will defense and Vulnerability
2 to psychic attacks as long as they are
under the effects of this ritual.
Your level -10:
The target is dominated for the duration
of the ritual. You can see through their
eyes as a free action and issue orders to
them as a minor action. The target suffers
a -5 penalty to Will defense and Vulnerability
5 to psychic attacks as long as they are
under the effects of this ritual.
Whenever the target of
this ritual takes damage, it may make a
saving throw to end the ritual early. If
the source of the damage has the psychic
keyword, the target gets a +4 bonus to the
saving throw.
Creatures already under
the effect of this ritual automatically
count as helpless for the purposes of this
ritual. You may cast this ritual on a creature
already effected by it during the last hour
of the spell's duration; the durations are
cumulative.
|
Skill
Result |
Duration |
19 or lower |
2
hours |
20-29 |
4
hours |
30-39 |
8
hours |
40 or higher |
1
day |
|
|
|
Ritual
of the Dove |
A powerful naturalistic ritual bonds your essence
with that of a dove, granting you its wings. |
Level:
5 |
Component
Cost: 50gp; plus a focus worth 10gp |
Category:
Travel |
Market
Price: 200gp |
Time:
10 minutes |
Key
Skill: Nature |
Duration:
see text |
|
|
You or one ally of your
choice gains a fly speed of 4 (clumsy) for
a duration based on the result of your Nature
check. A Nature check result of 1 or less
causes the target to be dazed for one hour
as the dove’s mind attempts to override
their own. If the target makes an attack,
this effect ends immediately.
Focus:
A live dove.
|
Skill
Result |
Duration |
19 or lower |
1
minute |
20-29 |
5
minutes |
30-39 |
20
minutes |
40 or higher |
1
hour |
|
|
Ritual
of the Hawk |
This ritual grants you the wings of a hawk as
well as infusing you with its fierce spirit. |
Level:
10 |
Component
Cost: 300gp; plus a focus worth 50gp |
Category:
Travel |
Market
Price: 900gp |
Time:
30 minutes |
Key
Skill: Nature |
Duration:
special |
|
|
You or one ally of your
choice gains a fly speed of 8 (clumsy) for
a duration based on the result of your Nature
check. A Nature check result of 1 or less
causes the target to be dazed for one hour
as the hawk’s mind attempts to override
their own. The target can make one charge
attack, gaining an additional +2 to the
attack or bullrush roll in the process.
If the target makes an attack beyond the
one noted above, this effect ends immediately.
Focus:
A live hawk.
|
Skill
Result |
Duration |
19 or lower |
1
minute |
20-29 |
5
minutes |
30-39 |
20
minutes |
40 or higher |
1
hour |
|
|
Shapechanging
Charm |
First
created by dragons who wanted to walk among men,
this ritual has become a staple among spell casters. |
Level:
10 |
Component
Cost: 300gp |
Category:
Deception |
Market
Price: 2000gp |
Time:
1 hour |
Key
Skill: Arcana |
Duration:
Special |
|
|
Upon
completion of this ritual, you take the shape
of an average member of medium humanoid race.
This spell can only work in vague generalities,
so it imposes a -5 on Bluff checks to impersonate
a unique creature. You can dismiss this effect
as a standard action, or resume it (provided
the duration hasn’t ended) with a minute
of concentration. On subsequent castings of
this spell, you may choose to use a form you
have already take. |
Skill
Result |
Duration |
19 or lower |
30
minutes |
20-29 |
1
hour |
30-39 |
6
hours |
40 or higher |
1
day |
|
|
Spell
Matrix |
You
render a ritual into a spell matrix; a pre-performed
ritual that you can activate with minimal effort
in the field. |
Level:
5 |
Component
Cost: Special |
Category:
Creation
|
Market
Price: 250gp |
Time:
Special |
Key
Skill: Arcana |
Duration:
Special |
|
|
To use this ritual, you
must perform the ritual you wish to create
a matrix for in exacting detail, taking
twice the normal time required to normally
perform it. The ritual does not take effect
at the end of this time, instead, a spell
matrix takes material form, bound into a
small object of your choosing such as a
scroll, a card, a gem, or a polished stone.
Once the spell matrix is
created, it lasts a number of days based
on your Arcana check (see below) after which
it becomes inert and unusable. You can activate
the spell matrix with a full minute’s
action, causing the ritual bound into it
to take effect as if it had just been completed
you designate and targets or parameters
needed for the ritual when you activate
the matrix.
Only rituals with Arcana
as a key skill can be bound to a spell matrix.
Components:
Powdered gemstones worth 20gp per level
of the target ritual, plus the object the
spell matrix will be bound into.
|
Skill
Result |
Duration |
19 or lower |
1
day |
20-29 |
2
days |
30-39 |
5
days |
40 or higher |
10
days |
|
|
Telepathic
Bond |
Open
your minds to one another and the sum of your
alliance will become greater than the worth of
it’s parts. |
Level:
13 |
Component
Cost: 1,200gp |
Category:
Binding |
Market
Price: 3,000gp |
Time:
4
hours
|
Key
Skill: Arcana
or Religion |
Duration:
1
week (see text)
|
|
|
As Empathic Bond, except
the subjects can send mental images or allow
one another to sense their current environment
with their senses (for example, allowing
the other target to hear through their ears
or see through their eyes) out to a range
determined by the result of your Arcana
or Religion check as a minor action.
This effect can be extended
for an additional week by the subjects of
the ritual by meditating within 10 squares
of one another for one hour to strengthen
the bond up to one year without needed the
spell to be recast.
|
Skill
Result |
Duration |
19 or lower |
1
miles |
20-29 |
5
miles |
30-39 |
10
miles |
40 or higher |
20
miles |
|
|
Telepathic
Rapport
|
By this power, the two of you are now one. |
Level:
23
|
Component
Cost: 15,000gp |
Category:
Binding
|
Market
Price: 75,000gp |
Time:
4
hours
|
Key
Skill: Arcana
or Religion |
Duration:
1
week (see text)
|
|
|
As Telepathic Bond, except
the subjects can speak to one another telepathically
out to a range determined by your Arcana
or Religion check as a minor action.
This effect can be extended
for an additional week by the subjects of
the ritual by meditating within 10 squares
of one another for one hour to strengthen
the bond. As long as the link is extended
in this way before the duration expires,
the spell need never be recast. If a character
under the effect of a telepathic rapport
is subject of another telepathic rapport
ritual, the old ritual ends.
|
Skill
Result |
Duration |
19 or lower |
1
miles |
20-29 |
5
miles |
30-39 |
10
miles |
40 or higher |
20
miles |
|
|
|