Average Weight: 100-170 lbs.
Scores: +2 Dexterity, +2 Charisma
Speed: 6 squares; overland flight 6
Skill Bonuses: +2 Athletics, +2 Intimidate
Hailene gain a +5 racial bonus to saving throws against psychic
Breakfall: Hailene treat all falls as if they were reduced
by a number of squares equal to 1 plus 1/2 their level (as long
as they are not helpless or restrained) for the purposes of calculating
damage from the fall.
attack: You may use aerial attack as an encounter
is your gift, guile is your strength.
Requirement: You cannot use this power while carrying
a heavy load.
Standard - Personal
Effect: You may fly up to your speed. At any time
during this movement, you may make a basic melee or ranged attack
as a free action. You suffer the normal penalties for flying
if you make your attack while moving. If you end this move in
the air, you fall as normal.
descendants of both some of the most celebrated heroes and most
hated villains in history. As a result, they now seek to take back
their homelands and prove themselves before the other peoples of
a Hailene if you want...
- To be a
hero who is mobile and proud.
- To be perceptive
and an intense person.
- To play
a ranger, rogue, or warlord
between five foot ten and seven feet tall and weight between eighty
and one hundred and twenty pounds. They are humanoid, having two
arms and two legs.
A pair of white
or grey feathered wings grows from their backs, emerging just between
their shoulder blades and spanning up twelve feet. When not in use,
these wings close tightly against their back. These feathers are
waterproof and fire retardant and when healthy, remarkably difficult
to remove from the wing.
At birth, these
wings are soft with down and dappled brown and white. From the ages
of nine and fourteen, these feathers fall out and flight feathers
grow in. Once their flight feathers have grown in, many hailene
decorate their feathers with tribal tattoos. Tribal elders or those
in similar positions of power have their feathers dyed completely
black or sky blue to ensure their underlings know their status
often have black or blonde hair and light complexions. Occasional
natural variations occur, most often resulting in brown or black
feathers or brown hair. These hailene are considered ang’hailene,
or out casts of hailene society, just as if they were half breeds
or bastard children.
PLAYING A HAILENE
thier mythology, the first Hailene were created as guardians and
courtiers of the Saints and led the rebellion of the mortal races
against the Draconic Dynasties. But with one tyranny overthrown,
the hailene usurped dragon magics and sought to spread their own
brand of tyranny.
The other mortal
races galvanized into the Vishnari Empire with the help of the newly
ascended goddess Dey to repulsed the hailene threat, destroying
their highly magical infrastructure and subsequently obliterating
the Hailene home islands, leaving them uninhabitable for over six
hundred years thereafter.
the reign of the Empire, hailene were persecuted, if not hunted
down in all but the most remote reaches, where they formed tribal
societies, vastly different from their old caste system. Many Hailene
took this as an omen that the gods had abandoned them, and so, raised
up their own deities from the legends of their heroic ancestors;
a tradition that continues into the present.
When the Empire
collapsed and civil wars replaced old hatreds, hailene once more
found their place in nationalist armies as aerial scouts and lancers.
The discipline and prowess of hailene warriors became the stuff
of legend by the time the Thirteen Nations were formed.
As part of
the treaty of the Thirteen Nations Accord, the archipelago of Illium,
the remains of the Hailene homeland, was returned to the hailene.
But in the centuries that passed in their absence saw the arrival
of gnolls and goblins, as well as sundry spirit beasts and other
monsters. Any hailene that wishes to go home must fight for it and
stake out his own land.
hailene have taken the challenge, others remain in military service
around the world or choose to continue living in tribal communities
as they have for centuries. They are generally a proud race, to
the point of being haughty and their culture revolves around hierarchies
and establishing dominance over their subordinates. Hailene are
hardly rare, but they are one of the least numerous of the mortal
arrogant, intense, traditional, self-assured, militant
Hailene tend toward grandiose names, but use human names
when forced to travel into other lands.
Male Names: Alexander, Cristoff, Vaughn, Corwell
Female Names: Larrissa, Avianna, Laurielle, Seirra
Family Names: Lightwings, Starseeker, Goodfeather, Worldreigner
Hailene typically adventure to earn personal glory, to prove themselves
better than their fellows, or to earn land rights in their homeland.