Dragonsired
traits:
Average
Height: As non-draconic parent or ancestor race
Average Weight: As non-draconic parent or ancestor
race
Ability
Scores: +2 Strength +2 Charisma
Size: As non-draconic parent or ancestor race.
Speed: As non-draconic parent or ancestor race.
Vision: Low Light
Languages:
Common, Draconic
Skill Bonuses: +2 Athletics, +2 Endurance
Shapechanger:
Dragonsired are considered to have the Shapechanger keyword.
Draconic
Half-breed: Choose a race that is the race of your non-draconic
parent or ancestor. You can take feats that have that race as
a prerequisite.
Dragon
Blood: Choose one damage type from the following list;
acid, cold, fire, lightning, or thunder. You have resistance to
that damage type equal to 5 +½ your level.
Draconic
Aspect: You can use the draconic aspect racial
power as an at-will power.
Draconic
Power: You can use the draconic power racial
power as an encounter power.
Racial Features:
Draconic
Aspect |
Dragonsired
Racial Power |
Your
skin becomes covered in scales, your teeth lengthen, and a
tail and vestigial wings sprout from your body and your true
nature is revealed. |
At-Will
• Polymorph
Move Action - Personal
Effect:
You gain a +1 racial bonus to AC and a +2 racial bonus to
damage rolls made with unarmed attacks until the end of your
next turn.
Sustain Minor: The effect persists. |
Draconic
Power |
Dragonsired
Racial Power |
Calling
upon the power of your draconic ancestors, you unleash a blast
of energy against your enemies. |
Encounter
Minor Action - Area burst 1 within 5 squares
Target: All creatures in burst.
Attack:
Charisma +2 vs. Reflex or Constitution +2 vs. Reflex,
or Dexterity vs. Reflex.
Hit: 1d6 + Charisma modifier damage of the type your
Dragon Blood ability gives you resistance to. Increase this
to a +4 bonus and 2d6 damage at 11th level and a +6 bonus
and 3d6 damage at 21st level.
Special: At first level, choose Charisma,
Constitution or Dexterity as the ability score used when making
attack rolls with this power. |
Dragonsired
are the true breeding offspring or ancestors of the union between
transformed dragon and mortal. While they usually fit in well with
their mortal brethren, they are just as often privy to their draconic
instincts of hoarding, wandering far from home, and overindulging
their senses.
Play
a Dragonsired if you want...
- To play
a character with a strong connection to the mighty dragons of
Ere
- To play
a more instinct driven, or bestial character.
- To play
a fighter, paladin or warlord.
PHYSICAL DESCRIPTION
In their normal
form, dragonsired look like normal members of their race. However,
they tend to look slightly more feral than their kin, often with
slightly elongated canines, untamable hair, or oddly colored eyes
and hair.
Which their
draconic heritage makes itself known, usually though the draconic
aspect power, they sprout wings, scales and a tail of a color reminiscent
of their draconic progenitor. Occasionally, once they manifest this
ability the first time (usually at puberty), certain physical abnormalities
(most commonly, patches of scales) remain apparent.
PLAYING A DRAGONSIRED
When the yolk
of dragon oppression was cast off, even the dragon nations that
did not take part in the Dragon Dynasties were looked upon with
fear and distrust among the lay folk and eventually, all chose self
exile to the southern peninsula, the mountains, deserts and steppes
of Taunuan.
And yet some
could not relinquish their curiosity about mortals or their love
of their culture and customs. Using rituals of transformation and
disguise, they lived in secret among mortals; taking on local customs
and even taking mortal lovers. The results of these unions carried
within them the powerful potential of both their mortal and draconic
parents and over generations, has been shown to breed true; the
child of a dragonsired individual will always be a dragonsired themselves.
Though there
is no true way of telling, many historical figures have been rumored
to be dragonsired and more than a few charlatans have claimed the
same. But it has only been recently, in a the wake of the Thirteen
Nations Accord and a greater general acceptance of dragons in general,
that dragonsired have sought to forge a racial identity for themselves.
Modern dragonsired,
knowing that they cannot truly relate to their draconic cousins
(and in some cases, parents and grand parents; rare is the non-disguised
dragon that cares for its mortal young), dragonsired feel an odd
sense of kinship with one another and find comfort in teaching one
another how to control their draconic urges and abilities.
While still
few in number, dragonsired often find themselves at the center of
gossip and rumors without even trying. Most dragonsired adventurers
do so as a more healthy outlet for their inborn wanderlust and hoarding
instinct.
Dragonsired
Characteristics: Flighty,
curious, passionate, short tempered, conflicted
Names:
Dragonsired are typically given typical of their non-draconic
parent or ancestor’s race, but once they learn of their
heritage, many take on a name more fitting for a descendant of
the mighty dragons.
Dragon Names (with translations): Karst (of the green),
Enderess (Bluescales), Hulden (Acidspitter), Manurhi (golden one).
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