Prerequisite:
Loreman
Some loremen
focus their efforts on the manipulation of the mind and the control
of others. While it can be a dark and evil path, there are those
who follow it out of mere intellectual curiosity, or out of the
desire to turn wickedness against itself.
Voice of Command
Path Features
Honeyed
Words (11th level): Saves against any effects you create
with the charm keyword suffer a -1 penalty.
Mesmerizing
Action (11th level): When you spend an action point, you
may use the extra action to use an encounter power with the charm
keyword that you have already expended in this encounter. If you
use the extra action to use an encounter or daily power with the
charm keyword, that power gains the reliable keyword.
Overpowering
Dominion (16th level): You learn the Ritual of Control
ritual if you do not already know it and can use it once per day
without paying to component cost.
VOICE OF COMMAND
POWERS
Charming
Aria |
Voice
of Command Attack 11 |
You
like me! You really like me! |
Encounter
• Discarnate, Charm, Psychic, Implement
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier psychic damage. The target
cannot attack you or an ally of your choice (save ends).
Effect: The target takes a -2 penalty to attack rolls
against you or an ally of your choice until then end of the
encounter. |
Rabble
Rouse |
Voice
of Command Utility 12 |
A
tiny suggestion in a large mob is a very powerful thing. |
Encounter
• Discarnate, Charm, Psychic
Standard Action - Area burst 7 within 10
Target: All creatures in burst
Effect: Diplomacy, Bluff and Intimidate checks made
against the target by anyone but you or your allies suffer a
-2 penalty until the end of the encounter. |
Word
of Dominance |
Voice
of Command Utility 20 |
Give
me your will. |
Daily
• Discarnate, Charm, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 4d8 + Charisma modifier psychic damage and the
target is dominated (save ends).
Miss: Half damage
Effect: If the target is reduced to 0 hit points by
this attack, it does not die. At the end of the encounter, it
regains 1 hit point and is enslaved to your will. While enslaved,
the target cannot regain hit points, acts on your initiative,
can only make basic attacks and takes no actions unless ordered
to do so by you. Ordering an enslaved creature to take an action
is a minor action. The
target remains enslaved until you are reduced to 0 hitpoints
or release it from your control as a free action. While you
have a creature enslaved by this power, you cannot use this
power.
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