Prerequisite:
Hailene
In the eastern hailene
tribes, the elite military rank of Sky Marshal is given to the bravest
and most skilled warriors in those rigidly hierarchal power structures.
Charged with the security of their people by any means necessary,
hailene sky marshals use their aerial prowess to give them an edge
in battle.
Sky marshals are the
among most respected members of eastern hailene society, second
only to choir masters, who form the upper echelon of the magical
branch of hailene military services.
Hailene Sky Warden
Path Features
Sky
Fighter (11th level ): You gain a +1 bonus to attack rolls
and defenses while flying. Additionally, when you use your aerial
attack racial power, you gain a fly speed of 6 (clumsy) until the
end of your next turn.
Airborne
Action (11th level): Whenever you spend an action point
to take an extra action, recharge your aerial attack racial power.
King
of the Sky (16th level): Your fly speeds increase by 2
and whenever a power allows you to fly a number of squares, you
may fly an additional 2 squares.
HAILENE SKY MARSHAL
POWERS
Aerial
Assault |
Hailene
Sky Marshal Attack 11 |
You
take to the sky to bring the battle to your foe. |
Encounter
• Martial, Weapon
Special: You must charge as part of this attack. You
may fly up to your speed as part of this charge.
Standard Action - Melee weapon
Target: one creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength damage and the target is marked.
Weapon: If you are wielding a polearm or spear, push
the target 2 squares on a hit. |
Secret
of Flight |
Hailene
Sky Marshal Utility 12 |
Utilizing
special breathing techniques, you have learned the ability
to fly perfectly, if more slowly. |
Daily
Move Action - Personal
Effect: You gain a fly speed of 6 (hover) until the
end of the encounter. |
Sky-born
Whirlwind |
Hailene
Sky Marshal Attack 20 |
As
a pinnacle of your race’s martial prowess, you bring
death from on high, weaving amid enemies to deal telling blows
before flying from their reach. |
Daily
• Martial, Weapon
Standard Action - Close burst 2
Target: All enemies in burst.
Attack: Strength vs. Reflex
Hit: 3[W] damage and the target is marked.
Weapon: If you are wielding a polearm or spear, the
target is knocked prone.
Effect: Fly up to your speed after making the attack,
this movement does not provoke opportunity attacks. |
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