Paragon Paths -- Chemical Soldier
Sufficiently advanced magic… is still no match for my science. 

Prerequisite: Alchemist feat

There are those who tame the magic of creation to work mighty spells. There are those that hone their bodies to perform truly awesome feats of prowess. There are those that call upon the power of the gods to make miracles happen.

Those people are simply blind to what the mind can do simply by applying the principles of the natural world directly. Those that aren’t blind in this way, who wish to use this knowledge to further their adventuring career become chemical soldiers.

Using their knowledge of alchemy, they wield it with unmatched precision and creativity to further their goals in the world.

Chemical Soldier Path Features

Chemical Expertise (11th level): You gain a +1 bonus to attack and damage rolls with alchemical items or weapons treated with alchemical items. Additionally, whenever you create an alchemical item, you may create a second such item at half the regular price.

Something Up My Sleeve (11th level): When you spend an action point to make an attack, you can make a second attack with an alchemical item as a free action.

Chemical Master (16th level): Alchemical items you use that deal damage are treated as if they have the high crit property. Additionally, whenever you create an alchemical item, you may create a second such item at no cost.


Irritating Spray
Chemical Soldier Attack 11
Your own special concoction; symptoms include itchy rash, phantom pains, and agonizing death.
Encounter • Science
Standard Action - Close blast 3
All creatures in blast.
Intelligence vs. Fortitude
2d8 + Intelligence modifier damage and the target is dazed (save ends). If the target fails it’s first save, it is stunned (save ends).
Half damage and the target is not dazed.

Well Placed, Well Timed
Chemical Soldier Utility 12
Where you aim with your alchemical weapons is just as important as which one you use
Encounter • Science
Minor Action - Personal
The next alchemical item you use deals an additional 1d6 damage (if it does damage), or grants an additional +2 bonus to any of the following it grants a bonus to: (Skill checks, defenses, attack rolls, or saving throws)

Ravaging Ampoule
Chemical Soldier Attack 20
Another of your homebrewed specialties reacts violently with the target’s body.
Daily • Science, Acid, Cold, Fire, Lighting, or Poison
Standard Action - Ranged 10
One creature
Intelligence vs. Reflex
5d6 + Intelligence modifier of one of the following types; acid, cold, fire, lightning or poison. The target is knocked prone. If the target is reduced to 0 hit points or fewer, it is killed and it’s body is reduced to a twisted, steaming carcass.

Dungeons and Dragons 4th Edition © Wizards of the Coast
World of Ere and related original content © Landon Porter