Weapons
Harmonic
Weapon |
Level
2+ |
This
weapon hums gently in tune with your Song. |
Lvl
2 |
+1
|
520gp
|
Lvl
17 |
+4
|
65,000gp |
Lvl
7 |
+2
|
2,600gp
|
Lvl
22 |
+5
|
325,000gp |
Lvl
12 |
+3
|
13,000gp |
Lvl
27 |
+6
|
1,625.000gp |
|
Weapon: Any
Enhancement: Attack and damage rolls.
Critical: +1d6 damage per plus
Property: If you can use musical instruments
as implements, this weapon functions as an implement
for your class that uses them (but do not apply
this weapon’s proficiency bonus to attack
rolls with your powers with the implement keyword.)
Power (At-Will – Thunder): Free
Action. All non-typed damage dealt by melee attacks
with this weapon deal thunder damage instead of
non-typed damage. You can end this function as
a free action. |
|
|
Leader’s
Edge Weapon |
Level
1+ |
When
drawn or readied, this weapon rings dramatically,
letting everyone know who is really in charge. |
Lvl
1 |
+1
|
360gp |
Lvl
16 |
+4
|
45,000gp |
Lvl
6 |
+2
|
1,800gp |
Lvl
21 |
+5
|
225,000gp |
Lvl
11 |
+3
|
9,000gp |
Lvl
26 |
+6
|
1,125,000gp |
|
Weapon: Any
Enhancement: Attack rolls and damage
rolls.
Critical: +1d4 damage per plus and an
ally adjacent to you are the target may make a
basic melee attack against the target.
Property: +1 bonus to basic attacks
made by adjacent allies.
Level
11 or 16: +2 bonus
Level 21 or 26: +3 bonus
Power (Daily): Immediate reaction. Use
this power when an ally makes a melee or ranged
attack within 10 squares of you. That ally gains
a bonus to that attack equal to this item’s
enhancement bonus. |
|
|
|
|
Musical Instruments
Blood
Boiling Instrument |
Level
6+ |
This
instrument inspires aggression in the listener,
often to the point of self destruction. |
Lvl
6 |
+2 |
1,800g |
Lvl
21 |
+5 |
225,000gp |
Lvl
11 |
+3
|
9,000gp |
Lvl
26 |
+6 |
1,125,000gp |
Lvl
16 |
+4
|
45,000gp |
|
|
|
|
Implement (Musical Instrument)
Enhancement: Attack rolls and damage
rolls.
Critical: +1d8 psychic damage per plus
Power (Daily): Minor. Make an attack
Charisma or Intelligence vs. Will adding this
weapon’s enhancement bonus to the attack
roll. On a hit, the target makes a basic melee
or ranged attack against one of it’s allies
with a bonus to this attack equal to this weapons
enhancement bonus. |
|
Demonhowl
Horn |
Level
13+ |
Malevolent
spirits trapped within these instruments, ranging
from trumpets to saxophones to alphorns, translate
deep notes into waves of solid sound. |
Lvl
13 |
+3 |
17,000gp
|
Lvl
23 |
+5
|
425,000gp |
Lvl
18 |
+4 |
85,000gp |
Lvl
28 |
+6
|
2,125,000gp |
|
Implement (Musical Instrument)
Enhancement: Attack and damage rolls
Critical: +1d6 thunder damage per plus
and push the target 1 square per plus
Property: Resist thunder 10
Level
23 or 28: Resist thunder 15
Power
(Daily – Thunder): Free action.
Use this power when you hit with an area attack
using this item as an implement. Push all creatures
hit with the attack 3 squares from you. |
|
Enchantress’s
Flute |
Level
3+ |
This
instrument of jade and cold iron subtly alters songs
played on it so that they are difficult to get out
of one’s head. |
Lvl
3 |
+1
|
680gp
|
Lvl
18 |
+4
|
85,000gp |
Lvl
8 |
+2
|
3,400gp
|
Lvl
23 |
+5
|
425,000gp |
Lvl
13 |
+3
|
17,000gp |
Lvl
28 |
+6
|
2,125,000gp |
|
Implement (Musical Instrument)
Enhancement: Attack and damage rolls.
Critical: +1d6 damage per plus.
Property: +1 equipment bonus to Diplomacy
and Bluff checks
Level
13 or 18: +2 equipment bonus.
Level 23 or 28: +3 equipment bonus.
Power
(Daily – Charm): Immediate Interrupt.
Use when a target under a charm effect you created
succeeds on a saving throw. The target must reroll
the saving throw at a -2 penalty and take the
new result. |
|
Harp
of Calming Tones |
Level
9+ |
The
sounds produced by this harp can damp even the most
inflamed emotions. |
Lvl
9 |
+2
|
4,200gp |
Lvl
24 |
+5
|
525,000gp |
Lvl
14 |
+3
|
21,000gp |
Lvl
29 |
+6 |
2,625,000gp |
Lvl
19 |
+4
|
105,000gp
|
|
|
|
|
Implement (Musical Instrument)
Enhancement: Attack rolls and damage
rolls
Critical: +1d6 psychic damage per plus
and the target is weakened until the end of your
next turn.
Power (Daily): Immediate reaction. Use
this power when you hit with an attack with the
implement keyword and either the thunder or psychic
keyword. The target of this power is slowed (save
ends). |
|
Magic
Instrument |
Level
1+ |
A
standard, handsomely made musical instrument, enhanced
by mystic energy. |
Lvl
1 |
+1
|
360gp
|
Lvl
16 |
+4
|
45,000gp |
Lvl
6 |
+2
|
1,800gp
|
Lvl
21 |
+5
|
225,000gp |
Lvl
11 |
+3
|
9,000gp |
Lvl
26 |
+6
|
1,125,000gp |
|
Implement
(Musical Instrument)
Enhancement: Attack
and damage rolls.
Critical:+1d6
damage per plus |
|
|
Metal
Thunder Guitar |
Level
8+ |
With
the power of this guitar forged of gold, lead iron
or other heavy metal, the very earth trembles at
the power of your talents |
Lvl
8 |
+2 |
3,400gp |
Lvl
23 |
+5 |
425,000gp |
Lvl
13 |
+3 |
17,000gp |
Lvl
28 |
+6 |
2,125,000gp |
Lvl
18 |
+4 |
85,000gp
|
|
|
|
|
Implement (Musical Instrument)
Enhancement: Attack rolls and damage
rolls.
Critical: +1d6 damage per plus, or +1d8
damage per plus if the attack has the thunder
or fear keyword.
Power (Daily – Thunder, Zone):
Standard action. This power creates a zone within
a close burst 1. This zone counts as difficult
terrain even for flying or burrowing creatures.
An enemy moving into the zone must make a saving
throw or have its movement instantly ended. The
zone lasts until the end of your next turn. Sustain
minor: The zone persists.
Level
13 or 18: Close burst 2
Level 23 or 28: Close burst 3:
|
|
Rockfist
Guitar |
Level
9+ |
Hewn
from living stone, but magically light, this guitar
holds a strange power over stone and earth. |
Lvl
9 |
+2
|
4,200gp |
Lvl
24 |
+5
|
525,000gp |
Lvl
14 |
+3 |
21,000gp |
Lvl
29 |
+6
|
2,625,000gp |
Lvl
19 |
+4
|
105,000gp
|
|
|
|
|
Implement (Musical Instrument)
Enhancement: Attack rolls and damage
rolls.
Critical: +1d6 per plus
Power (Encounter - Conjuration): Standard
action. This power creates a wall 2 within 5 squares
of solid stone 1 square tall. Creatures in the
area of effect must make a save or end up standing
atop the wall. The wall lasts until the end of
your next turn. Sustain minor.
Level
14 or 19: Wall 3
Level 24 or 26: Wall 4
|
|
Somnic
Harp |
Level
11+ |
Every
song played on this pearl inlay harp is as soothing
as a lullaby. |
Lvl
11 |
+3 |
9,000gp |
Lvl
21 |
+5 |
225,000gp |
Lvl
16 |
+4 |
45,000gp |
Lvl
26 |
+6
|
1,125,000gp |
|
Implement (Musical Instrument)
Enhancement: Attack rolls and damage
rolls
Critical: The target is slowed until
the end of your next turn.
Property: +1 to Will Defense vs. attacks
with the fear keyword.
Power (Daily): Standard action. Make
an attack Charisma or Intelligence vs. Will. On
a hit, the target is slowed (save ends). If the
target fails it’s first save, it becomes
unconscious (no save). |
|
Soothing
Instrument |
Level
3+ |
Soothing
the savage breast is just the beginning. |
Lvl
3 |
+1 |
680gp |
Lvl
18 |
+4 |
85,000gp |
Lvl
8 |
+2 |
3,400gp |
Lvl
23 |
+5 |
425,000gp |
Lvl
13 |
+3 |
17,000gp |
Lvl
28 |
+6 |
2,125,000gp |
|
Implement (Musical Instrument)
Enhancement: Attack rolls and damage
rolls.
Critical: +1d6 per plus and the target
is weakened until the end of your next turn.
Power:(Daily – Charm): Immediate
Reaction; when a creature within 5 squares hits
an ally. The triggering creature suffers a penalty
to it’s next damage roll equal to your charisma
modifier plus this item’s enhancement bonus. |
|
|
|
|
Wondrous Items
Beastmaster’s
Goad |
Level
5+ |
This
short-staff of bone and leather and feathers lets
animals know that you are in control |
Lvl
5
|
1,000gp
|
Lvl
25
|
625,000gp |
Lvl
15
|
25,000gp
|
|
|
|
Wondrous
Item
Property: If
you have the Mounted Combat or Animal Friend feats,
you are considered one level higher for the purposes
of what mount or pet powers you can use.
Property: +1 item bonus to Nature
checks to handle animals.
Level
15:
+2 item bonus
Level 25:
+3 item bonus
|
|
|
Norry’s
Treatise on the Arcane Arts |
Level
3+ |
Published by famed arcanist and businessman Trestrolm
Norry, these tomes are a handy aide in all kinds
of arcane research. |
Lvl
3 |
680gp |
Lvl
23 |
425,000gp |
Lvl
13 |
17,000gp
|
|
|
|
Wondrous Item
Property: +1 item bonus to Arcana knowledge
checks and Arcana checks made as part of a ritual.
Level
13: +2 item bonus
Level 23: +3 item bonus
|
|
|
|
|
Template
Item
Name |
Level |
Flavor
text |
Lvl
|
+1
|
xxxgp
|
Lvl
|
+4
|
xxxxxgp |
Lvl
|
+2
|
xxxxgp
|
Lvl
|
+5
|
xxxxxxgp |
Lvl
|
+3
|
xxxxxgp |
Lvl
|
+6
|
xxxxxxxgp |
|
Slot/Weapon:
Enhancement:
Critical:
Property:
Power:
Level
increase:
Level increase:
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