Equipment -- Magic Items
New magical items for use in the World of Ere Campaign Setting.

Weapons

Harmonic Weapon Level 2+
This weapon hums gently in tune with your Song.
Lvl 2 +1 520gp Lvl 17 +4 65,000gp
Lvl 7 +2 2,600gp Lvl 22 +5 325,000gp
Lvl 12 +3 13,000gp Lvl 27 +6 1,625.000gp

Weapon: Any
Enhancement:
Attack and damage rolls.
Critical:
+1d6 damage per plus
Property:
If you can use musical instruments as implements, this weapon functions as an implement for your class that uses them (but do not apply this weapon’s proficiency bonus to attack rolls with your powers with the implement keyword.)
Power (At-Will – Thunder):
Free Action. All non-typed damage dealt by melee attacks with this weapon deal thunder damage instead of non-typed damage. You can end this function as a free action.

Leader’s Edge Weapon Level 1+
When drawn or readied, this weapon rings dramatically, letting everyone know who is really in charge.
Lvl 1 +1 360gp Lvl 16 +4 45,000gp
Lvl 6 +2 1,800gp Lvl 21 +5 225,000gp
Lvl 11 +3 9,000gp Lvl 26 +6 1,125,000gp

Weapon: Any
Enhancement:
Attack rolls and damage rolls.
Critical:
+1d4 damage per plus and an ally adjacent to you are the target may make a basic melee attack against the target.
Property:
+1 bonus to basic attacks made by adjacent allies.

Level 11 or 16: +2 bonus
Level 21 or 26: +3 bonus

Power (Daily): Immediate reaction. Use this power when an ally makes a melee or ranged attack within 10 squares of you. That ally gains a bonus to that attack equal to this item’s enhancement bonus.


Musical Instruments

Blood Boiling Instrument Level 6+
This instrument inspires aggression in the listener, often to the point of self destruction.
Lvl 6 +2 1,800g Lvl 21 +5 225,000gp
Lvl 11 +3 9,000gp Lvl 26 +6 1,125,000gp
Lvl 16 +4 45,000gp      

Implement (Musical Instrument)
Enhancement:
Attack rolls and damage rolls.
Critical:
+1d8 psychic damage per plus
Power (Daily):
Minor. Make an attack Charisma or Intelligence vs. Will adding this weapon’s enhancement bonus to the attack roll. On a hit, the target makes a basic melee or ranged attack against one of it’s allies with a bonus to this attack equal to this weapons enhancement bonus.


Demonhowl Horn Level 13+
Malevolent spirits trapped within these instruments, ranging from trumpets to saxophones to alphorns, translate deep notes into waves of solid sound.
Lvl 13 +3 17,000gp Lvl 23 +5 425,000gp
Lvl 18 +4 85,000gp Lvl 28 +6 2,125,000gp

Implement (Musical Instrument)
Enhancement:
Attack and damage rolls
Critical:
+1d6 thunder damage per plus and push the target 1 square per plus
Property:
Resist thunder 10

Level 23 or 28: Resist thunder 15

Power (Daily – Thunder): Free action. Use this power when you hit with an area attack using this item as an implement. Push all creatures hit with the attack 3 squares from you.


Enchantress’s Flute Level 3+
This instrument of jade and cold iron subtly alters songs played on it so that they are difficult to get out of one’s head.
Lvl 3 +1 680gp Lvl 18 +4 85,000gp
Lvl 8 +2 3,400gp Lvl 23 +5 425,000gp
Lvl 13 +3 17,000gp Lvl 28 +6 2,125,000gp

Implement (Musical Instrument)
Enhancement:
Attack and damage rolls.
Critical:
+1d6 damage per plus.
Property:
+1 equipment bonus to Diplomacy and Bluff checks

Level 13 or 18: +2 equipment bonus.
Level 23 or 28: +3 equipment bonus.

Power (Daily – Charm): Immediate Interrupt. Use when a target under a charm effect you created succeeds on a saving throw. The target must reroll the saving throw at a -2 penalty and take the new result.


Harp of Calming Tones Level 9+
The sounds produced by this harp can damp even the most inflamed emotions.
Lvl 9 +2 4,200gp Lvl 24 +5 525,000gp
Lvl 14 +3 21,000gp Lvl 29 +6 2,625,000gp
Lvl 19 +4 105,000gp      

Implement (Musical Instrument)
Enhancement:
Attack rolls and damage rolls
Critical:
+1d6 psychic damage per plus and the target is weakened until the end of your next turn.
Power (Daily):
Immediate reaction. Use this power when you hit with an attack with the implement keyword and either the thunder or psychic keyword. The target of this power is slowed (save ends).


Magic Instrument Level 1+  
A standard, handsomely made musical instrument, enhanced by mystic energy.
Lvl 1 +1 360gp Lvl 16 +4 45,000gp
Lvl 6 +2 1,800gp Lvl 21 +5 225,000gp
Lvl 11 +3 9,000gp Lvl 26 +6 1,125,000gp

Implement (Musical Instrument)
Enhancement:
Attack and damage rolls.
Critical:
+1d6 damage per plus

Metal Thunder Guitar Level 8+
With the power of this guitar forged of gold, lead iron or other heavy metal, the very earth trembles at the power of your talents
Lvl 8 +2 3,400gp Lvl 23 +5 425,000gp
Lvl 13 +3 17,000gp Lvl 28 +6 2,125,000gp
Lvl 18 +4 85,000gp      

Implement (Musical Instrument)
Enhancement:
Attack rolls and damage rolls.
Critical:
+1d6 damage per plus, or +1d8 damage per plus if the attack has the thunder or fear keyword.
Power (Daily – Thunder, Zone):
Standard action. This power creates a zone within a close burst 1. This zone counts as difficult terrain even for flying or burrowing creatures. An enemy moving into the zone must make a saving throw or have its movement instantly ended. The zone lasts until the end of your next turn. Sustain minor: The zone persists.

Level 13 or 18: Close burst 2
Level 23 or 28: Close burst 3:


Rockfist Guitar Level 9+
Hewn from living stone, but magically light, this guitar holds a strange power over stone and earth.
Lvl 9 +2 4,200gp Lvl 24 +5 525,000gp
Lvl 14 +3 21,000gp Lvl 29 +6 2,625,000gp
Lvl 19 +4 105,000gp      

Implement (Musical Instrument)
Enhancement:
Attack rolls and damage rolls.
Critical:
+1d6 per plus
Power (Encounter - Conjuration):
Standard action. This power creates a wall 2 within 5 squares of solid stone 1 square tall. Creatures in the area of effect must make a save or end up standing atop the wall. The wall lasts until the end of your next turn. Sustain minor.

Level 14 or 19: Wall 3
Level 24 or 26: Wall 4


Somnic Harp Level 11+
Every song played on this pearl inlay harp is as soothing as a lullaby.
Lvl 11 +3 9,000gp Lvl 21 +5 225,000gp
Lvl 16 +4 45,000gp Lvl 26 +6 1,125,000gp

Implement (Musical Instrument)
Enhancement:
Attack rolls and damage rolls
Critical:
The target is slowed until the end of your next turn.
Property:
+1 to Will Defense vs. attacks with the fear keyword.
Power (Daily):
Standard action. Make an attack Charisma or Intelligence vs. Will. On a hit, the target is slowed (save ends). If the target fails it’s first save, it becomes unconscious (no save).


Soothing Instrument Level 3+
Soothing the savage breast is just the beginning.
Lvl 3 +1 680gp Lvl 18 +4 85,000gp
Lvl 8 +2 3,400gp Lvl 23 +5 425,000gp
Lvl 13 +3 17,000gp Lvl 28 +6 2,125,000gp

Implement (Musical Instrument)
Enhancement:
Attack rolls and damage rolls.
Critical:
+1d6 per plus and the target is weakened until the end of your next turn.
Power:(Daily – Charm):
Immediate Reaction; when a creature within 5 squares hits an ally. The triggering creature suffers a penalty to it’s next damage roll equal to your charisma modifier plus this item’s enhancement bonus.


Wondrous Items

Beastmaster’s Goad  Level 5+
This short-staff of bone and leather and feathers lets animals know that you are in control
Lvl 5  1,000gp  Lvl 25  625,000gp
Lvl 15  25,000gp    

Wondrous Item
Property:
If you have the Mounted Combat or Animal Friend feats, you are considered one level higher for the purposes of what mount or pet powers you can use.
Property: +1 item bonus to Nature checks to handle animals.

Level 15: +2 item bonus
Level
25: +3 item bonus

Norry’s Treatise on the Arcane Arts Level 3+
Published by famed arcanist and businessman Trestrolm Norry, these tomes are a handy aide in all kinds of arcane research.
Lvl 3 680gp Lvl 23 425,000gp
Lvl 13 17,000gp    

Wondrous Item
Property:
+1 item bonus to Arcana knowledge checks and Arcana checks made as part of a ritual.

Level 13: +2 item bonus
Level 23: +3 item bonus


Template

Item Name Level
Flavor text
Lvl +1 xxxgp Lvl +4 xxxxxgp
Lvl +2 xxxxgp Lvl +5 xxxxxxgp
Lvl +3 xxxxxgp Lvl +6 xxxxxxxgp

Slot/Weapon:
Enhancement:
Critical:
Property:
Power:

Level increase:
Level increase:

 
 

Dungeons and Dragons 4th Edition © Wizards of the Coast
World of Ere and related original content © Landon Porter