Class Traits
Role:
Leader. Your powers bolster the spirits of your allies
and allow them more opportunities to attack. You also
have limited control capability that reduces the effectiveness
of the enemy.
Power Source: Discarnate. You wield
the power of the secret Word and Song that resonate
with the Well of Souls and grants you increasing control
over sapient minds and local reality.
Key Abilities: Charisma, Constitution,
Intelligence
Armor
Training: Cloth, Leather, Hide
Weapon Proficiencies: All simple melee,
all simple ranged, and choose one martial melee or martial
ranged weapon.
Implements: Musical instruments, orbs
Bonus to Defense: +1 Reflex, +1 Will
Hit
Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges: 6 + Constitution modifier
Trained
Skills: From the class skills list below, choose
five trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana
(Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha),
Dungeoneering (Wis), History (Int), Insight (Wis), Nature
(Wis), Religion (Int), Streetwise (Cha)
Build
Options: Bombastic Loreman, Warsong Loreman
Class Features: Legerdemains, Invigorating
Rhapsody, Ritual Casting, Fortes
|
|
Bombastic Loremen
Reveling in their capabilities, bombastic Loremen prefer flashy,
obvious effects, pressing their connection to the Word and Song
to greater and greater effect until what they do is indistinguishable,
or even greater than magic.
They prefer
using musical instruments as implements and playing them for all
they’re worth from the rear of the party. They favor Charisma
as the primary statistic for their powers.
Suggested
Feat: Instrumentalist’s Echo (Human feat: Action
Surge)
Suggested Skills: Arcana, Bluff, Diplomacy, Insight,
Streetwise
Suggested At-Will Powers: down note, forcing
the false step
Suggested Encounter Power: fell-light bow
Suggested Daily Power: joyful noise
Warsong Loremen
Warsong Loremen use the Word and Song to augment their martial prowess,
combining studied swordsmanship or archery with timely quips, and
preternatural understanding of the world around as well as mentalist
powers to manipulate their foes into doing their work for them.
Warsong loremen
tend to combine a one handed weapon with a one handed ranged weapon,
such as a pistol to give them a maximum range of effect. They prefer
Intelligence as the primary statistic for their powers and Constitution
to keep them in melee longer.
Suggested
Feat: Pistol and Sword Style (Human feat: Armor Proficiency
(Chainmail))
Suggested Skills: Acrobatics, Athletics, Dungeoneering,
History, Insight
Suggested At-Will Powers: double team, rapier
wit
Suggested Encounter Power: shade step
Suggested Daily Power: inspired cooperation
Implements
Loremen can use special musical instruments, orbs, or their own
voice as implements to direct their powers. A loreman wielding a
magical instrument or orb can add its enhancement bonus to attack
and damage rolls of loreman powers as well as loreman paragon paths,
that have the implement keyword.
Loreman
Class Features
All
Loremen share these class features.
Legerdemains
Loremen can use font of knowledge, loreman’s
wardrobe, mage light and magical game as
at-will powers.
Invigorating
Rhapsody
You may use invigorating rhapsody as an encounter power.
Ritual Casting
Loremen gain the Ritual Casting feat as a bonus feat at first level.
They start with a ritual book containing the Comprehend Languages
ritual and one other first level ritual. Loremen can use rituals
restricted to a given class even if they are not members of that
class.
Fortes
In pursuit of understanding of the Word and the Song that resonate
with all things, loremen gather knowledge and techniques from many
areas of expertise, but each loreman has a specialty that they excel
at beyond all others. These areas are called the loreman’s
forte.
Choose one
forte from the list below:
Polymath:
You have traveled the world and have seen more sights in
your short travels than most see in a lifetime. Gain a +1 bonus
to knowledge checks and an additional +1 bonus to trained knowledge
checks.
Savant of the Well: Your studies of the Well of
Souls has taught you much in the ways of healing both body and soul.
Whenever you use a power with the Healing keyword, the targets of
that power gain 2 additional hit points.
Survival Guru: You’ve studied enough adventure
journals to feel that you know exactly what to do in any situation.
You and all allies within 5 squares of you gain a +1 bonus to saving
throws.
Tactical Genius: You have studied the battles of
the past and have learned the lesions they have to teach. Allies
that flank with you gain an additional +1 bonus to attack rolls.
Warrior Adept: You have studied at the feet of
weapon masters all over the world and have learned enough to suggest
new an inventive tactics. Allies within 10 squares that can hear
you gain a +1 bonus to damage rolls for powers with the weapon keyword.
Loreman
Powers
Invigorating
Rhapsody |
Loreman
Feature |
You
utter secret syllables that let allies gain temporary respite |
Encounter
(special) • Discarnate, Healing
Minor Action - Close burst 5 (10 at 11th level, 15 at 21st
level)
Target: You or one ally within burst.
Effect: The target may spend a healing surge and
gains temporary hit points equal to your Charisma modifier
plus 1d6.
Increase to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th
level, 5d6 at 21st level, and 6d6 at 26th level.
Special: You can use invigorating rhapsody
twice per encounter, but only once per round. At 21st level,
you can use this power three times per encounter. |
Legerdemains
Font
of Knowledge |
Loreman
Legerdemain |
Knowledge
is power and my entire life has been dedicated to becoming
very powerful indeed. |
At-will
• Discarnate
Minor Action - Personal
Effect: You gain a +2 power bonus to the next
Arcana, Dungeoneering, History or Nature check you make
before your next turn. This bonus increases to +3 if you
are using that skill as a knowledge check. |
|
Mage
Light |
Loreman
Legerdemain |
I’m
no wizard, even my light source needs to have some style. |
At-Will
• Discarnate, Conjuration
Minor - Ranged 10
Target: 1 adjacent square
Effect: You conjure into being a fist sized ball
of light that illuminates two squares in all directions
with bright illumination. Each round, as a minor action,
you may order the light to move to any square within the
spell’s range and change color as you desire. The
light lasts for five minutes. You may only have one active
mage light at any given time. |
|
Loremaster’s
Wardrobe |
Loreman
Legerdemain |
I
travel the world. Did you think I would really bother
with luggage? |
At-Will
• Discarnate, Polymorph
Minor Action - Personal
Effect: You can change the physical appearance
but not the function of your clothing. This can only be
a cosmetic change; color, cut, patterns, length, etc.
You can also clean or stain said clothing as you see fit.
This spell can also be used to change the appearance your
mundane jewelry, armor and weapons you carry, but does
not apply to magic items. |
|
Magical
Game |
Loreman
Legerdemain |
You
create and obvious, but entertaining or informative
illusion |
At-Will • Discarnate, Illusion
Standard Action - Range 2
Effect: You create an illusion complete with
any non-harmful sensory effects you wish in a square of
your choosing within range. The illusion cannot move outside
of the square it occupies. All creatures that see, hear
or otherwise interact with it are instantly aware that
it is an illusion.
Sustain Standard. You can change the
illusion whenever you sustain this power. You cannot sustain
this power if you move more than two squares from the
illusion. |
|
Level 1 At-Will
Secrets
Double
Team |
Loreman
Attack 1 |
Yes,
I barely scratched you. But I was only getting your
attention so she can do THIS! |
At
Will • Discarnate, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. Will
Hit: Intelligence modifier damage and an ally
adjacent to the target may immediately make a basic melee
attack against the target. |
|
Forcing
the False Step |
Loreman
Attack 1 |
In
a temporary fit of confusion, the target stumbles exactly
where you want him to. |
At-Will
• Discarnate, Charm, Implement, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage and
you slide the target one square.
Increase damage to 2d6 + Charisma modifier at 21st level. |
|
Down
Note |
Loreman
Attack 1 |
A
simple tone of the Song can cause even the staunchest
opponent to loose track of the situation. |
At-Will
• Discarnate, Implement, Thunder
Standard Action - Range 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit:
Charisma modifier thunder damage and the target
grants combat advantage to an ally adjacent to either
you or the target until the end of your next turn. |
|
Rapier
Wit |
Loreman
Attack 1 |
A
quick cut, a witty remark, and your ally no longer sees
the enemy as so intimidating. |
At-Will
• Discarnate, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] damage and an adjacent ally gains temporary
hit points equal to your Charisma modifier.
Increase damage to 2[W] at 21st level. |
|
Level 1 Encounter
Secrets
Diversionary
Tactics |
Loreman
Attack 1 |
Intricate
sword work and a few choice words keeps the target’s
mind off everything but the immediate threat. |
Encounter
• Discarnate, Charm, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. Will
Hit: 2[W] + Intelligence modifier damage and
the target may not make any opportunity attacks until
the end of your next turn. |
|
Hesitate |
Loreman
Attack 1 |
A
seed of doubt is planted and bears bountiful fruit |
Encounter
• Discarnate, Charm, Implement, Psychic
Standard Action - Range 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage and
the target is dazed until the end of your next turn.
Miss: 1d6 + Charisma modifier psychic damage. |
|
Fell-Light
Bow |
Loreman
Attack 1 |
You
conjure into being a bow made of ghostly white light
that fires blazing arrows to guide your ally’s
attacks. |
Encounter
• Discarnate, Conjuration
Special: If you are wielding an implement when
you use this power, it transforms into the bow and the
bow is still considered to be that implement.
Standard Action - Range 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier radiant damage and
allies gain a +2 power bonus to attack rolls when attacking
the target until the end of your next turn.
Sustain
Standard: The bow remains and you may make a
secondary attack.
Secondary
Target: One creature
Secondary Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier radiant
damage and allies gain a +1 power bonus to attack
rolls when attacking the target until the end of your
next turn.
|
|
Shade
Step |
Loreman
Attack 1 |
Speaking
the words that let you access that world, you pass into
a realm of shadows and emerge in prime position to strike
an enemy. |
Encounter
• Discarnate, Teleportation, Weapon
Special: You may teleport up to three squares
before making this attack.
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence damage. |
|
Level 1 Daily
Secrets
Inspired
Cooperation |
Loreman
Attack 1 |
A
devastating display of teamwork is kicked off by a flourish,
a slash and proof that it can be done. |
Daily
• Discarnate, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] and up to two allies adjacent to you
or the target may make basic melee or ranged attacks against
the target.
Miss: Half damage |
|
Shadow
Lock |
Loreman
Attack 1 |
You
sound a down note that pins the target’s soul
in place, making it easy pickings for your allies |
Daily
• Discarnate, Implement
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: Target is immobilized (save ends). If the
target fails its first save, it becomes restrained (save
ends).
Miss: Target is immobilized until the end of
your next turn. |
|
Joyful
Noise |
Loreman
Attack 1 |
You
call up a note of the secret Song that inspires hope
in your allies and engenders pain in your enemies. |
Daily
• Discarnate, Implement, Fear, Healing, Psychic
Standard Action - Area burst 1 within 10 squares
Target: All enemies within the burst
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charisma modifier psychic damage.
Effect: All allies in the burst may make a saving
throw an regain hit points equal to 3 + your Charisma
modifier. |
|
Soul
Imbuement |
Loreman
Attack 1 |
You
attune yourself with your weapon, causing it to flare
with power as you deliver a mighty blow that in turn
ignites your allies’ inner fires. |
Daily
• Discarnate, Weapon
Special: When you use this power, spend a healing
surge
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 3[W] + Intelligence damage and all allies
within five squares gain a +1 power bonus to all defenses
until the end of the encounter.
Effect: You and all allies within 5 squares regain
hit points equal to 3+ your Charisma modifier. |
|
Level 2 Utility
Secrets
Analytical
Tactics |
Loreman
Utility 2 |
A
little knowledge can be a large advantage in battle. |
Encounter
• Discarnate
Move Action - Personal
Effect: Effect: Choose an enemy you can see and
make an appropriate knowledge check for that creature’s
origin. If you succeed in a knowledge check DC 20, all
allies gain a bonus to attack against that target equal
to your Intelligence modifier until the end of your next
turn. |
|
Nudge
Fate |
Loreman
Utility 2 |
We
make our own destiny. Some of us are slightly better
at it than others. |
Encounter
• Discarnate
Move Action - Close burst 5
Target: You or one ally in burst.
Effect: The target gains a +2 power bonus on
their next saving throw. |
|
Inquisitive
Observer |
Loreman
Utility 2 |
You
take in everything; it might be useful later. |
At-Will • Discarnate
Prerequisite: You must be trained in Insight.
Minor - Personal
Effect: Whenever you make an Insight check, roll
twice and take the best result. |
|
Restorative
Hymnal |
Loreman
Utility 2 |
You
speak healing words over an ally and their weariness
and pain fade way. |
Encounter
• Discarnate, Healing, Implement
Move - Ranged 5
Target: One ally
Effect: The target may spend a healing surge
and gains an number of temporary hit points equal to your
Charisma modifier. |
|
Level 3 Encounter
Secrets
Battle
Confusion |
Loreman
Attack 3 |
A
great confusion you instill in your foe causes him to
lash out at shadows, with favorable results. |
Encounter
• Discarnate, Fear, Implement, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier psychic damage and
the target makes a basic melee attack against the next
enemy that moves or shifts into any square adjacent to
them before the end of your next turn.
Sustain Minor: The target makes a basic melee
attack against the next enemy that moves or shifts into
any square adjacent to them before the end of your next
turn. You may sustain this power until the end of the
encounter, or for five minutes. |
|
Mocking
Riposte |
Loreman
Attack 3 |
Was
that it? I’ve fought blind schoolgirls more dangerous
by far than you! |
Encounter
• Discarnate, Weapon
Immediate reaction - Melee weapon
Trigger: You take damage from a melee
attack.
Target: One creature that has just dealt damage
to you.
Attack: Intelligence vs. Reflex
Hit: 2[W] + Intelligence modifier damage and
the target is dazed until the end of your next turn. |
|
Charlatan
Orb |
Loreman
Attack 3 |
An
illusory blast of energy strikes your foe. |
Encounter
• Discarnate, Illusion, Implement; Acid, Cold, Fire,
or Lightning
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. AC
Hit: 2d6 + Charisma modifier damage of one of
the following types: acid, cold, fire, or lightning. |
|
Timing
It |
Loreman
Attack 3 |
You think I’m fighting you, but I’m just
waiting for the arrow about to split your face.
|
Encounter
• Discarnate, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. Will
Hit: 2[W] damage and an ally may make a basic
melee or ranged attack against the target with a power
bonus to the attack equal to your Charisma modifier. |
|
Level 5 Daily
Secrets
Raise
Your Heads! |
Loreman
Attack 5 |
An
impressive display of your power sets your allies on
task and lifts their heavy hearts. |
Daily
• Discarnate, Implement, Healing
Standard Action - Area burst 1 within 10 squares.
Target: All enemies within burst
Attack: Charisma vs. Fortitude
Hit: 3d8 radiant damage and allies within 3 squares
regain hit points equal to 5 + your Charisma modifier.
Effect: Allies within 5 squares do not grant
combat advantage until the end of your next turn. |
|
Valor
or Discretion |
Loreman
Attack 5 |
Displaying
true heroics, you stand against a deadly attack in order
to deal a decisive blow. Failing that, you at least
get everyone out of harm’s way. |
Daily
• Discarnate, Weapon
Immediate Interrupt - Melee Weapon
Trigger:
An enemy makes a melee attack against you
Target: The attacking enemy
Attack: Intelligence vs. AC
Hit: 3[W] + Intelligence modifier damage and
allies within 10 squares gain +2 to attack and damage
rolls against the target until the end of the encounter.
Miss: You and all allies adjacent to you or
the target may shift 1 square. |
|
Roaring
Crescendo |
Loreman
Attack 5 |
The
secret high note calls into being a solid bar of sonic
force the impacts enemies and tosses them aside. |
Daily
• Discarnate, Implement, Thunder
Standard Ranged - Close blast 5
Target: Each enemy in the blast.
Attack: Charisma vs. AC
Hit: 3d6 + Charisma modifier thunder damage,
you push the target a number of squares equal to 1 + your
Intelligence modifier and it is knocked prone.
Miss: You push the target 1 square. |
|
|
Level 6 Utility
Secrets
Allied
Advance |
Loreman
Utility 6 |
We
will not back down. We will not slow. We will defeat
you and gain Glory! |
Encounter
• Discarnate
Move Action - Close burst 5
Target: All allies within burst
Effect: The target can make saving throw and
shift 2 squares. |
|
Heart
Words |
Loreman
Utility 6 |
I
know exactly what you want to hear and what you fear
to think. It is my choice as to which I employ here. |
Encounter
• Discarnate, Charm
Standard Action - Personal
Effect: Roll the next Diplomacy or Intimidate
check twice and use the best result. Add your Intelligence
modifier to both checks. |
|
Combat
Rhythm |
Loreman
Utility 6 |
You
beat out a cadence and slip into a complicated step
that inspires your allies to more fluid movement in
battle. |
Daily
• Discarnate, Implement
Standard Action - Close burst 3
Effect: You and each ally in the burst may shift
1 square as a minor action until the end of your next
turn.
Sustain Minor: You must shift 1 square
to sustain this power. If you do, the effect persists. |
|
Invigorating
Chord |
Loreman
Utility 6 |
Striking
a sacred chord, you infuse an ally with the power of
the Lifebeat. |
Daily
• Discarnate, Healing, Implement
Standard Action - Ranged 10
Target: One willing ally
Effect: The ally may spend a healing surge and
gains a +2 power bonus to attack and damage until the
end of your next turn. |
|
Forge
Mind Link |
Loreman
Utility 6 |
By
getting in tune with an ally, you can converse without
words. |
At-Will
• Discarnate
Move Action - Melee touch
Target: One willing ally
Effect: You can communicate telepathically with
the touched ally, regardless of distance, or line of sight
or effect. The mind link persists for up to five minutes
or until you or the ally chooses to end it. You may have
only one active link in place at a time. If you forge
a mind link with another ally, all other mind links end. |
|
|
Level 7 Encounter
Secrets
Dance
For Me |
Loreman
Attack 7 |
You
seize control of your foe and force them into a deadly
waltz with you. |
Encounter
• Discarnate, Charm, Implement, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier psychic damage.
Until the end of your next turn, if the target takes
a move action, you choose how they move instead and
the target grants combat advantage.
Miss: Shift the target 2 squares.
Sustain Move: You must move at least three
squares to sustain this effect. If you do, you make
a secondary attack against the target.
Secondary
Attack: Charisma vs. Will
Hit: Until the end of your next turn,
if the target takes a move action, you choose how
they move instead and the target grants combat advantage.
|
|
Teleportal
Feint |
Loreman
Attack 7 |
Brother,
I’m the least of your problems. |
Encounter
• Discarnate, Weapon
Standard Action - Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] damage and you and an ally adjacent
to either you or the target switches places with you.
The ally may then make a basic melee attack against the
target.
Effect: One ally adjacent to you or the target
gains temporary hitpoints equal to your Charisma modifier. |
|
Flash
Arrow |
Loreman
Attack 7 |
Just
before your projectile strikes, it explodes in a flare
of dazzling light. But the flash is only a distraction… |
Encounter
• Discarnate, Weapon, Radiant
Standard Action - Ranged weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Charisma modifier radiant damage
and one ally is invisible to the target until the end
of your next turn.
Miss: Charisma modifier radiant damage. |
|
Twenty
Ton Crush |
Loreman
Attack 7 |
You
conjure a crushing force that falls upon your enemy,
opening them up to attacks from your allies. |
Encounter
• Discarnate, Implement, Conjuration, Force
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: The target falls prone and becomes immobilized
(save ends). All allies within two squares of the target
may shift one square. |
|
Level 9 Daily
Secrets
Behold
True Destiny |
Loreman
Attack 9 |
A
special scale of the Song brings the full glory of your
party’s destiny to the fore, spelling doom for
those who oppose them. |
Daily
• Discarnate, Implement, Radiant
Standard Action - Area burst 5 within 10 squares
Target: All enemies within burst
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier radiant damage and
the target is weakened (save ends)
Effect: Allies within the burst gain regeneration
3 and gain a bonus to damage rolls equal to your Intelligence
modifier until the end of the encounter. |
|
Essence
Drain |
Loreman
Attack 9 |
Tearing
your enemy’s life force form his body through
mystic resonance, you use that power to heal your friends. |
Daily
• Discarnate, Implement, Necrotic, Healing
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3d10 + Charisma modifier necrotic damage
and all allies within 3 squares of the target may take
a healing surge. If they do, they regain an additional
10 hit points.
Miss: All allies within 2 squares of the target
regain 5 hit points. |
|
Chakra
Blocking |
Loreman
Attack 9 |
You
unleash a flurry of attacks that hit just the right
places to put your foe out of commission. |
Daily
• Discarnate, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs AC
Special:
If you are trained in the appropriate skill to make
knowledge checks about the target, you gain a +2 bonus
to this attack.
Hit: The target is restrained (save ends).
If the target fails the save twice, they automatically
fail any saves against this effect until the end of
the encounter for the next five minutes. If the target
succeeds in a save against this effect, they become
immobilized (save ends).
Miss: The target is immobilized (save ends) |
|
|
Level 10 Utility
Secrets
Healing
Vibrations |
Loreman
Utility 10 |
A
resonance is set, enhancing healing energies around
you. |
Daily
• Discarnate, Healing, Implement
Move Action - Personal
Effect: Until the end of the encounter, whenever
an ally within 5 squares of you is the target of an effect
with a healing keyword, they gain additional hit points
equal to your Charisma modifier. |
|
Protégé |
Loreman
Utility 10 |
Watching
your allies and others has made you adept at assisting
them in their tasks. |
At-Will
• Discarnate
Immediate Interrupt - Personal
Trigger: You make a check to aid another
Effect: When aiding another, you may choose to
add +2 to your check, or to the bonus you grant from successfully
aiding another. You must make this choice before rolling. |
|
Illusion
Arts |
Loreman
Utility 10 |
You
shape shadow into tangible objects to create obstacles
or comfort. |
Encounter
• Discarnate, Illusion, Conjuration
Standard Action - Ranged 10
Effect: You
create up to four objects, no larger than 1 square in
any dimension, each of which appears within a square
in range. These objects are, for all intents and purposes
real (for example, if you conjure a chair, characters
can sit in them). The squares occupied by these objects
are considered difficult terrain and the objects themselves
grant cover. If an object is attacked or used as a weapon,
it evaporates into shadow.
The
objects remain for up to eight hours or until dismissed.
Any attempts to appraise them reveals them to be worthless.
If you use Illusion Arts, all previous objects you have
created using Illusion Arts evaporate as if they were
attacked. |
|
Zeris
Fais |
Loreman
Utility 10 |
Uttering
these secret words with perfect inflection brings the
mighty power of the Well of Souls to the surface, infusing
your allies with incredible resilience. |
Daily
• Discarnate, Zone
Standard Action - Close burst 5
Effect: The area you designate pulses like a
beating heart and disgorges fountains of white light.
All allies that start their turn within the zone gain
a bonus to Will and Fortitude defense equal to your Charisma
modifier and can use second wind as a minor action.
Sustain Move: The zone persists. |
|
Level 13 Encounter
Secrets
Call
Down the Lightning |
Loreman
Attack 13 |
You
fire an arrow imbued with a secret resonance into the
sky. It returns to earth trailing divine lighting. |
Encounter
• Discarnate, Lightning, Weapon
Standard Action - Area burst 1 within 10 squares
Target: All creatures in burst
Attack: Intelligence vs Reflex
Hit: 3[W] + Intelligence modifier lightning damage
and the target is dazed (save ends)
Miss: 1[W] lightning damage |
|
Sapping
the Will |
Loreman
Attack 13 |
You
play a peaceful tune that takes away an opponent’s
will to fight or even defend himself. |
Encounter
• Discarnate, Charm, Implement, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifier psychic damage
and the targets is weakened (save ends). If the target
fails its first saving throw, it becomes restrained (save
ends).
Special: If you score a critical hit
with this attack, the target suffers a -1 penalty to saving
throws until the end of the encounter.
Miss: The target is weakened until the end of
your next turn. |
|
Chaos
Razor |
Loreman
Attack 13 |
Scintillating
energy builds up and then scythes from the edge of your
weapon, delivering your wrath to your foes, but sparing
your friends. |
Encounter
• Discarnate, Weapon
Standard Action - Close blast 3
Target: Each enemy in blast
Attack: Intelligence vs. Reflex
Hit: 2[W] + Intelligence modifier damage of one
of the following types; acid, cold, fire, lightning, necrotic,
poison, radiant or thunder.
Effect: You or one ally within 5 squares may
shift one square following this attack |
|
Vox
Fri |
Loreman
Attack 13 |
You
conjure and cast forth an iron needle, which pins the
target’s shadow in place. Attempting to move,
tears its shadow and with it, its soul. |
Encounter
• Discarnate, Conjuration, Implement, Necrotic
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3d6 + Charisma modifier necrotic damage
and the target is restrained (save ends). Until the end
of the encounter, if the target moves into any square
other than the square it currently occupies, it takes
necrotic damage equal to your Charisma modifier. |
|
Level 15 Daily
Secrets
Celestial
Arrow |
Loreman
Attack 15 |
With
a glorious anthem on your lips, you take on an angelic
aspect that fills the area around you with an aura of
white power. |
Daily
• Discarnate, Healing, Radiant
Standard Action - Ranged weapon
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 4[W] radiant damage and the target is blinded
(save ends)
Effect: Until the end of the encounter, any ally
that starts their turn adjacent to you regains hit points
equal to your Charisma modifier. |
|
Harbinger
of Death |
Loreman
Attack 15 |
Speaking
dark syllables, you become an aspect of Death itself,
your very presence increasing the chances of death for
those who oppose you. |
Daily
• Discarnate, Weapon, Necrotic
Standard Action - Melee weapon
Target: One creature
Attack: Intelligence vs. Fortitude
Special: This attack can score a critical
hit on a roll of 18-20
Hit: 4[W] necrotic damage and all attacks made
by your allies can score a critical hit on a roll of 19-20
until the end of the encounter.
Effect: Until the end of the encounter, any enemy
that starts its turn adjacent to you takes 5 necrotic
damage. |
|
Chorus
to Glory |
Loreman
Attack 15 |
You
begin to sing or play and are echoed by otherworldly
voices that deafen enemies and uplift allies. |
Daily
• Discarnate, Healing, Implement, Thunder
Standard Action - Area burst 2 within 10 squares
Target: All enemies within the burst.
Attack: Charisma vs. Fortitude
Hit: 4d6 + Charisma modifier thunder damage and
the target is deafened (save ends).
Effect: All allies within the burst regain 15
+ your Charisma modifier hit points. |
|
Nightmare
Syndrome |
Loreman
Attack 15 |
Upon
hearing the terrible notes of the Black Waltz, the enemy
is mentally and spiritually plunged into a world of
unending horror that tears at their sanity. |
Daily
• Discarnate, Fear, Implement, Psychic
Standard Action - Area burst 2 within 10 squares
Target: Each enemy in burst
Attack: Charisma vs. Will
Hit: 3d8 + Charisma modifier psychic damage and
the target takes 10 ongoing psychic damage and is dazed
(save ends both)
Miss: The target grants combat advantage until
the end of your next turn. |
|
Level 16 Utility
Secrets
Allegro
of Amun’ru |
Class
Type Level |
The
secret sound originally laid down in the halls of the
lost Elfhame Amun’ru, grants your allies supernatural
swiftness. |
Daily
• Discarnate, Implement
Standard Action - Close burst 10
Target: Each ally in burst
Effect: Each target gains a +1 power bonus to
speed |
|
Once
More With Feeling |
Loreman
Utility 16 |
Sometimes,
a non-creative solution is best. |
Daily
• Discarnate
Standard Action - Close burst 5
Target: One ally within burst
Effect: The target regains the use of an encounter
power they’ve already used in this encounter. |
|
Grand
Rally Shout |
Loreman
Utility 16 |
We
will not fade away! |
Encounter
• Discarnate, Healing
Standard Action - Close burst 10
Target: Each ally within burst
Effect: Each ally regains hit points as if they
had spent a healing surge and automatically succeeds on
one saving throw against an effect that can be ended by
a saving throw. |
|
Stand,
Heroes All |
Loreman
Utility 16 |
A
speech on heroism carries with it elements of the Word
that makes your allies more hardy. |
Encounter
• Discarnate, Implement
Standard Action - Close burst 5
Effect: All allies within the burst gain +2 to
all defenses and saving throws until the end of the encounter. |
|
Level 17 Encounter
Secrets
Cursed
Bliss |
Loreman
Attack 17 |
Instead
of great pain, you grant your foe great pleasure and
an unwillingness to interrupt that bliss with violence. |
Encounter
• Discarnate, Charm, Implement, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d10 + Charisma modifier psychic damage
and the target is immobilized and cannot make attacks
(save ends both).
Miss: The target is immobilized until the end
of your next turn.
Effect: The target suffers a -2 penalty to attacks
until the end of the encounter. |
|
Life
Stealing Blade |
Loreman
Attack 17 |
Humming
with resonance, your blade draws out your foe’s
life force and grants it to another. |
Encounter
• Discarnate, Weapon, Radiant, Healing
Standard Action - Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 3[W[ radiant damage and you or an ally within
5 squares regains hit points equal to the damage dealt. |
|
Doomsday
Arrow |
Loreman
Attack 17 |
The
flight of your arrow carries a tone that is the antithesis
of the lifebeat. Those you allow to hear it have their
life force painfully disrupted. |
Encounter
• Discarnate, Weapon, Necrotic
Standard Action - Ranged weapon
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 2[W] + Intelligence modifier necrotic damage
and the target suffers 10 ongoing necrotic damage (save
ends)
Effect: All enemies within 5 squares of the
target take 5 necrotic damage. |
|
Voice
of Suggestion |
Loreman
Attack 17 |
Thanks
to modulating your voice, everything you say seems like
a good idea. |
Encounter
• Discarnate, Charm, Implement, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d6 + Charisma modifier psychic damage
and the target is dominated until the end of your next
turn.
Sustain Standard: Make a secondary
attack
Secondary
Attack: Charisma vs. Will
Hit: The target is dominated until
the end of your next turn.
Miss: You can no longer sustain this
power.
|
|
Level 19 Daily
Secrets
Hex
Barrier |
Loreman
Attack 19 |
A
curtain of shimmering energy forms at your behest, and
woe betide the fools that violate it. |
Daily
• Discarnate, Conjuration, Implement
Standard Action - Wall 8 within 10 squares
Effect: You create a translucent, non-solid barrier
up to 8 squares long and up to 3 squares high. The wall
blocks line of effect, but not line of sight. Any creature
that starts its turn in a square occupied by the wall
takes 4d6 damage and is immobilized (save ends). Any creature
passing through or leaving a square the wall occupies
takes 2d6 damage and becomes weakened (save ends). |
|
Umbra
Charge |
Loreman
Attack 19 |
A
physical attack taps into the energies of the target,
enabling you to warp space itself; creating a special
fold through shadow to favor your allies. |
Daily
• Discarnate, Weapon, Teleportation
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 4[W] + Intelligence modifier damage and
all allies within 10 squares of you or the target may
teleport up to their speed.
Effect: You may teleport up to 5 squares after
making this attack. |
|
Soul
Reinforcements |
Loreman
Attack 19 |
You
bring into being a pair of doppelgangers, formed form
the Well of Souls that harry your enemies and make openings
for your allies to attack. |
Daily
• Discarnate, Conjuration, Shadow
Standard Action - Ranged 10
Effect: You create two faded clones of yourself
bearing shadow copies any weapons or instruments you carry
in two squares within range. If attacked, these shadows
use your defenses and have hp equal to your healing surge
value. These shadows can flank to create combat advantage,
but otherwise do not attack. As a move action, you can
move each shadow up to half your speed. Your loreman powers
can originate from either of these copies. |
|
|
Level 22 Utility
Secrets
And
then a Miracle Happened |
Loreman Utility 22 |
You
push to the limits of your power to grasp fully the
wheel of fate and give your allies one last chance. |
Daily
• Discarnate, Implement
Special: When you use this power, you lose one
healing surge.
Standard Action - Close burst 15
Target: All allies in burst.
Effect: The target makes a saving throw against
each effect currently effecting them that can be ended
by a saving throw with a bonus equal to your Charisma
modifier. |
|
Knack |
Loreman
Utility 22 |
I
pick up a bit here and there everywhere I go. And I’ve
been everywhere. |
Encounter
• Discarnate
Minor Action - Personal
Effect: The next untrained skill roll you make
this turn gains a power bonus equal to your Charisma or
Intelligence, whichever is higher. |
|
Inspire
the Hero Within |
Loreman
Utility 22 |
A
vision enters your ally’s head of either their
true potential or the dire results of their not fulfilling
their destiny. Armed with this vision, they are unstoppable
and awe inspiring to behold. |
Daily
• Discarnate, Healing, Implement
Standard Action - Close burst 10
Target: One ally in burst
Effect: The ally regains hit points as if they
spent two healing surges. Until the end of the encounter,
they gain a bonus to all defenses equal to your Intelligence
modifier and all allies within 5 feet of them gain a bonus
to attack rolls equal to your Charisma modifier. |
|
Supernal
Castigation |
Loreman
Utility 22 |
Your
voice is filled with the power of the gods, which no
man can deny. |
At-Will
• Discarnate
Minor action - Personal
Effect: The next Intimidate check you roll this
turn gains a +10 power bonus. If use of Intimidate would
normally be an automatic failure, it is not for that check.
The DM should assign an appropriate DC for this check. |
|
Level 23 Encounter
Secrets
Bone
Shattering Blade |
Loreman
Attack 23 |
Your
attack is imbued with incredible force, which shatters
bone, fuses joints, or otherwise severely hinders the
target. |
Encounter
• Discarnate, Weapon
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 3[W] + Intelligence modifier damage and
the target is weakened (save ends)
Miss: Half damage |
|
Feel
the Pain of Oblivion |
Loreman
Attack 23 |
For
a brief instant, the enemy is given to the full sensory
experience of utter nothingness; a fate beyond pain,
beyond death, beyond the Hells |
Encounter
• Discarnate, Fear, Implement, Necrotic
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 4d8 + Charisma modifier damage and the target
is dazed (save ends) and grants combat advantage (save
ends).
Miss: The target grants combat advantage until
the end of your next turn. |
|
Faranx
Barrier |
Loreman
Attack 23 |
A
shield of energy forms, turning the force of the opponent’s
blow against itself. |
Encounter
• Discarnate, Force
Immediate Interrupt - Close burst 5
Trigger: An ally in burst is hit by an
attack
Effect: The ally gains a bonus to AC
equal to your Charisma modifier until the end of the next
turn. If the attack misses, the attacker still rolls damage,
but deals it to itself. |
|
Shining
Justice! |
Loreman
Attack 23 |
The
pale light of the Well of Souls glows on your weapon
as your foe and all those that stand with him are subjected
to the judgment of the Well itself—heavily weighed
in your favor of course. |
Encounter
• Discarnate, Weapon, Radiant, Necrotic
Standard Action - Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 4[W] radiant damage.
Effect: The target and all enemies in a burst
3 of it that have dealt damage to you during this encounter
take necrotic damage equal to 5+ your Charisma modifier. |
|
Level 25 Daily
Secrets
Break
the Mind, Break the Body |
Loreman
Attack 25 |
You
drive your target into a self destructive, berserker
rage. The longer you hold them in sway, the more they
injure themselves. |
Daily
• Discarnate, Charm, Implement, Necrotic, Psychic
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 5d6 + Charisma psychic damage and the
target is dominated until the end of your next turn.
Sustain Move: The target is dominated
until the end of your next turn and you make a secondary
attack against the target.
Secondary
Attack: Charisma +4 vs. Will
Hit: 4d6 + Charisma necrotic damage.
|
|
Tempus
Rite |
Loreman
Attack 25 |
Time
stands still as you step between and through foes, striking
from unexpected angles so as to distract them from your
allies’ efforts. |
Daily
• Discarnate, Weapon
Special: You must be wielding a melee or ranged
weapon to use this power.
Standard Action - Close burst 3
Target: Each enemy in burst
Attack: Intelligence vs. AC
Hit: 4[W] + Intelligence modifier damage and
the target is dazed (save ends)
Effect: Teleport to any square within burst. |
|
Sound
and Fury |
Loreman
Attack 25 |
Uttering
a short speech or song, you whip your allies into fervor,
causing each fallen foe to become a sure sign of impending
victory. |
Daily
• Discarnate, Implement, Thunder
Standard Action Area burst 4 within 10
Target: Each enemy within burst
Attack: Charisma vs. AC
Hit: 5d6 + Charisma modifier thunder damage.
Effect: Until the end of the encounter, whenever
an enemy is reduced to 0 hitpoints, all allies gain temporary
hitpoints equal to your charisma modifier |
|
|
Level 27 Encounter
Secrets
All
Together Now! |
Loreman
Attack 27 |
Following
a definitive hit, you and all of your allies focus their
attacks on a single target. |
Encounter
• Discarnate, Weapon
Immediate Reaction - Melee or Ranged weapon
Trigger: One of your allies scores a
critical hit
Target: The target of the triggering hit
Attack: Intelligence vs. Will
Hit: [5]W + Intelligence modifier damage and
all allies may make a basic melee or basic ranged attack
on the target. If you score a critical hit on this attack,
these additional attacks gain a bonus to attack and damage
rolls equal to your Intelligence modifier. |
|
Puppet
Dance |
Loreman
Attack 27 |
You
broadcast suggestions into the minds of everyone on
the battlefield, placing them exactly where you want
them. |
Encounter
• Discarnate, Charm, Implement, Psychic
Standard Action - Close burst 10
Target: Each enemy in burst
Attack: Charisma vs. Will
Hit: 3d10 + Charisma modifier damage and you
slide each ally and each enemy hit by this power 2 squares.
Effect: You may shift 1 square. |
|
Herald
of Glory |
Loreman
Attack 27 |
You
play or sing a dramatic tune, heralding the arrival
of a terrifying creature of your choice, which unleashes
a devastating elemental attack on your foe before fading
back into the ether. |
Encounter
• Discarnate, Implement; Acid, Cold, Fire, Lightning,
Poison, Radiant, or Thunder
Standard Action - Ranged 10
Target: One creature
Attack: Charisma vs. AC
Hit: 5d8 + Charisma modifier damage of one of
the following types: Acid, Cold, Fire, Lightning, Poison,
Radiant, or Thunder; and the target is knocked prone. |
|
|
Level 29 Daily
Secrets
Blade
of Legends |
Loreman
Attack 29 |
A
stunning show of force lets your allies know that they
will live forever in story and song. |
Daily
• Discarnate, Radiant, Weapon
Standard Action - Melee weapon
Target: One creature
Attack: Intelligence vs. Will
Hit: 6[W] + Intelligence modifier radiant damage
and you push the target 2 squares.
Effect: Until the end of the encounter, your
allies gain regeneration 10 |
|
Shadow
Arrow Barrage |
Loreman
Attack 29 |
An
arrow fired from your bow splits into dozens of shadowy
barbs that leach the strength of the enemy into the
bodies of your allies. |
Daily
• Discarnate, Necrotic, Healing, Weapon
Standard Action - Ranged weapon
Target: Up to five enemies in within range.
Attack: Intelligence vs. Fortitude
Hit: 5[W] + Intelligence necrotic damage and
the target is slowed (save ends)
Effect: Each ally adjacent to a creature damaged
by this power regain hit points as if they had spent two
healing surges. |
|
Dominus
Shard |
Loreman
Attack 29 |
The
power of your mind asserts itself in all your foes,
dulling their ability to think and forcing them to act
on your will. |
Daily
• Discarnate, Charm, Implement, Psychic
Standard Action - Close burst 3
Target: All enemies in burst
Attack: Charisma vs. Will
Hit: 3d10 + Charisma modifier psychic damage
and the target is dominated (save ends)
Miss: Half damage and the target suffers a -2
penalty to damage rolls (save ends). |
|
Shout
Down the Mountain |
Loreman
Attack 29 |
You
fools. You’ve left me no choice but to sound the
note of the Apocalypse. |
Daily
• Discarnate, Implement, Thunder
Standard Action - Close blast 5
Target: Each creature in blast.
Attack: Charisma vs. Fortitude
Hit: 6d8 + Charisma modifier thunder damage and
the target is stunned (save ends). Bloodied targets and
targets that are bloodied by this attack are also knocked
prone.
Miss: Half damage. |
|
|