Initiative +13 Senses
Perception +12; low light vision
HP
228; Bloodied 114
AC 27; Fortitude
23, Reflex 27, Will
25
Resist poison 10
Speed 6 squares, climb 6 (spider
climb)
Action Points 1
Rapier (basic melee, standard;
at-will) - Weapon
+16 vs. AC; 1d8+5 damage.
Dashing
Strike (melee, standard; at-will) - Weapon
+16 vs. AC; 1d8+5 damage and the lasconti dungeoneer
can shift 1 square.
Throwing
Dagger (ranged, standard; at-will) -
Weapon
Range 10; +16 vs. AC; 1d6+5.
Daring
Maneuver (standard; recharge 456) - Weapon
The lasconti dungeoneer makes a dashing strike
attack. If it hits, it slides the target 3 squares.
If it misses, the lasconti dungeoneer grants combat
advantage to the target until the start of its
next turn.
Webspinner
(ranged, standard; encounter)
Range 5; +14 vs. Reflex; the target is restrained
(save ends)
Lasconti
Alternate Forms (move; encounter) - Polymorph
The lasconti dungeoneer can take the form of a
tiny spider or a unique humanoid. It can resume
it’s normal form as a standard action.
Trigger
Trap (minor; at-will)
The lasconti dungeoneer causes one adjacent trap
to activate.
Combat
Advantage
If the lasconti dungeoneer hits a creature it
has combat advantage against, it deals an additional
2d6 damage.
Alignment
Unaligned
Languages Common
Skills Dungeoneering +13, Stealth
+16, Thievery +16
Equipment rapier, leather armor,
10 throwing daggers (shuriken), nice clothing.
Str: 15 (+7) Dex:
23 (+11) Wis: 14 (+7)
Con: 18 (+9) Int:
16 (+8) Cha: 19 (+9) |