Monster -- Lasconti

 

Lasconti Swarmbattler

 
Lasconti Swarmbattler Level 5 Minion 
Medium natural humanoid (shapechanger) XP 50
Initiative +6 Senses Perception +2; low light vision

HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Reflex 18, Will 17
Resist Poison 7
Speed 6 squares, climb 4 (spiderclimb)


Fang Dagger (basic, melee, standard; at-will) - Weapon
+10 vs. AC; 5 damage. (see combat advantage)

Lasconti Alternate Forms (move; encounter) - Polymorph
The lasconti swarmbattler can take the form of a tiny spider or a unique humanoid. It can resume it’s normal form as a standard action.

Combat Advantage
If a lasconti swarmbattler hits a target it has combat advantage against, it deals an additional 3 damage.

Battle Swarm
If a lasconti swarmbattler starts it’s turn adjacent to an ally, it can shift 1 square as a free action.


Alignment Unaligned
Languages Common
Skills Stealth +11
Equipment fang dagger, leather armor
Str: 13 (+3) Dex: 18 (+6) Wis: 10 (+2)
Con: 15 (+4) Int: 10 (+2) Cha: 15 (+4)

Tactics
Lasconti swarmbattlers prefer to attack from ambush, using lasconti alternate forms to appear innocuous until the time is right to strike. In battle, the crowd around enemies, using battle swarm to stay mobile and move to flank.


Lasconti Weaver

Lasconti Weaver Level 8 Controller
Medium natural humanoid (shapechanger) XP 350

Initiative +9 Senses Perception +7; low light vision

HP 89; Bloodied 44
AC 22; Fortitude 20, Reflex 21, Will 20
Resist Poison 9
Speed 6 squares, climb 4 (spider climb)


Dagger (basic melee, standard; at-will) - Weapon
+13 vs. AC; 1d4+6 damage

Tangled Web (standard; at-will; only targets immobilized targets)
Ranged 5; +12 vs. Fortitude; 2d8+5 damage. The target is knocked prone and restrained (save ends).

Web Spray (standard; recharge 3456)
Close blast 3; +12 vs. Reflex; 1d8+5 damage and the target is immobilized (save ends).

Lasconti Alternate Forms (free; encounter) - Polymorph
The lasconti weaver can take the form of a tiny spider or a unique humanoid. It can resume it’s normal form as a standard action.

Web Globe (standard; recharges when first bloodied)
Ranged 10; +12 vs. Fortitude; 3d10+5 and the target is restrained (save ends). Aftereffect: the target is slowed (save ends).


Alignment Unaligned
Languages Common
Skills Arcana +13, Nature +12
Equipment silken robes, dagger
Str: 15 (+6) Dex: 20 (+9) Wis: 17 (+7)
Con: 17 (+7) Int: 18 (+8) Cha: 10 (+4)

Tactics
Lasconti weavers open up combat with a web spray. If the most dangerous looking enemies aren’t caught in the web, they use their web globe on them before tormenting webbed opponents with tangled web. If grossly out numbered, they use lasconti alternate forms to escape.


Lasconti Dungeoneer

Lasconti Dungeoneer Level 11 Elite Skirmisher
Medium natural humanoid (shapechanger) XP 1200

Initiative +13 Senses Perception +12; low light vision

HP 228; Bloodied 114
AC 27; Fortitude 23, Reflex 27, Will 25
Resist poison 10
Speed 6 squares, climb 6 (spider climb)
Action Points 1


Rapier (basic melee, standard; at-will) - Weapon
+16 vs. AC; 1d8+5 damage.

Dashing Strike (melee, standard; at-will) - Weapon
+16 vs. AC; 1d8+5 damage and the lasconti dungeoneer can shift 1 square.

Throwing Dagger (ranged, standard; at-will) - Weapon
Range 10; +16 vs. AC; 1d6+5.

Daring Maneuver (standard; recharge 456) - Weapon
The lasconti dungeoneer makes a dashing strike attack. If it hits, it slides the target 3 squares. If it misses, the lasconti dungeoneer grants combat advantage to the target until the start of its next turn.

Webspinner (ranged, standard; encounter)
Range 5; +14 vs. Reflex; the target is restrained (save ends)

Lasconti Alternate Forms (move; encounter) - Polymorph
The lasconti dungeoneer can take the form of a tiny spider or a unique humanoid. It can resume it’s normal form as a standard action.

Trigger Trap (minor; at-will)
The lasconti dungeoneer causes one adjacent trap to activate.

Combat Advantage
If the lasconti dungeoneer hits a creature it has combat advantage against, it deals an additional 2d6 damage.


Alignment Unaligned
Languages Common
Skills Dungeoneering +13, Stealth +16, Thievery +16
Equipment rapier, leather armor, 10 throwing daggers (shuriken), nice clothing.
Str: 15 (+7) Dex: 23 (+11) Wis: 14 (+7)
Con: 18 (+9) Int: 16 (+8) Cha: 19 (+9)

Tactics
Lasconti dungeoneers prefer to engage foes in trap filled areas. There, they use dashing strike and daring maneuver to trick opponents into the path of traps that either trigger on them, or so that they can trigger the trap themselves.


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