Hailene
Sky Guard
Hailene
Sky Guard |
Level 4 Minion |
Medium
Natural Humanoid |
XP
43 |
Initiative
+6 Senses Perception +5
HP
1; a missed attack never damages a minion.
AC 18; Fortitude
16, Reflex 17, Will
16
Speed 6 squares; overland flight
6
Halberd
(basic melee, standard; at-will) - Weapon
Reach 2; +9 vs. AC; 4 damage
Shortbow
(basic ranged, standard; at-will) - Weapon
Ranged 15/30; +9 vs. AC; 3 damage
Aerial
Attack (standard; encounter)
The hailene flies up to its speed. At any time
during this movement, it may make a basic melee
or ranged attack as a free action. If the hailene
ends this move in the air, it falls as normal.
Winged
Breakfall
The hailene treat all falls as if they were reduced
3 squares for the purposes of calculating damage
from the fall.
Alignment
Unaligned
Languages Common, Imperial
Str: 14 (+4) Dex:
18 (+6) Wis: 16 (+5)
Con: 16 (+5) Int:
10 (+2) Cha: 12 (+3)
Equipment: halberd, shortsword,
chain armor |
|
Tactics
Sky Guards prefer to start combat with their aerial attack
power, flying past enemies and making attacks with their halberds
before landing in prime position to make proper use of their
reach weapons. If their numbers are depleted, they will break
off and withdraw to regroup for another attack. |
|
Hailene
Lancer
Hailene
Lancer |
Level
5 Skirmisher |
Medium
natural humanoid |
XP
200 |
Initiative
+8 Senses Perception +5
HP
62; Bloodied 31
AC 19; Fortitude
17, Reflex 18, Will
17
Speed 6 squares, fly 4 (clumsy),
overland flight 6
Glaive
(basic melee, standard; at-will) - Weapon
Reach 2; +10 vs. AC; 2d4+4
Vertical
Charge (basic melee, standard; at-will;
only when charging) - Weapon
+8 vs. Fortitude; 2d8+4 and the hailene lancer
may shift 1 square.
Whirling
Glaive (melee, standard; encounter) -
Weapon
Close burst 1, all enemies in burst; +10 vs. AC;
2d8+4
Aerial
Attack (standard; encounter)
The hailene flies up to its speed. At any time
during this movement, it may make a basic melee
or ranged attack as a free action. If the hailene
ends this move in the air, it falls as normal.
Winged
Breakfall
The hailene treat all falls as if they were reduced
3 squares for the purposes of calculating damage
from the fall.
Alignment
Unaligned
Languages Common, Imperial
Str: 16 (+5) Dex:
18 (+6) Wis: 16 (+5)
Con: 14 (+4) Int:
12 (+3) Cha: 12 (+3)
Equipment: glaive, chain armor |
|
Tactics
Hailene Lancers prefer to charge into the thick of battle,
using their whirling glaive ability at the first chance. When
there are no more enemies nearby, they use their aerial attack
or vertical charge to get close to more enemies. Hailene Lancers
fight to the death or until ordered to withdraw. |
|
Hailene
Bowman
Hailene
Bowman |
Level
5 Artillery |
Medium
natural humanoid |
XP
200 |
Initiative
+6 Senses Perception +5
HP
50; Bloodied 25
AC 17; Fortitude
17, Reflex 18, Will
17
Speed 6 squares, fly 4 (clumsy),
overland flight 5
Dagger
(basic melee, standard; at-will) - Weapon
+10 vs. AC; 1d4+6
Longbow
(basic ranged, standard; at-will) - Weapon
Range 20/40; +12 vs. AC; 1d10+4 damage
Ranged
Pin (ranged, standard; recharge 456)
- Weapon
Range 20/40; +10 vs. Reflex; 3d6+4 and the target
is immobilized (save ends)
Aerial
Attack (standard; encounter)
The hailene flies up to its speed. At any time
during this movement, it may make a basic melee
or ranged attack as a free action. If the hailene
ends this move in the air, it falls as normal.
Winged
Breakfall
The hailene treat all falls as if they were reduced
3 squares for the purposes of calculating damage
from the fall.
Alignment
Unaligned
Languages Common, Imperial
Str: 16 (+5) Dex:
18 (+6) Wis: 16 (+5)
Con: 14 (+4) Int:
12 (+3) Cha: 12 (+3)
Equipment: dagger, longbow, leather
armor |
|
Tactics
Hailene bowmen prefer to attack from cover and will use their
aerial attack to get to better positions . Once in a suitable
firing position, they use ranged pin as often as possible.
Hailene bowmen retreat if their front line fighters fail to
hold. |
|
Hailene
Battlesinger
Hailene
Battlesinger |
Level
7 Elite Controller (Leader) |
Medium
natural humanoid |
XP
600 |
Initiative +7 Senses
Perception +7 HP
160; Bloodied 80
AC 23; Fortitude
19, Reflex 22, Will
23
Resist 5 thunder
Speed 6 squares, fly 4 (clumsy),
overland flight 5
Action Points 1
Dagger
(basic melee, standard; at-will) - Weapon
+12 vs. AC; 1d4+6 damage.
Trill
(basic ranged, standard; at-will) - Thunder
+11 vs. Fortitude; 2d8+5 thunder damage and the
target is dazed until the start of the Battlesinger’s
next turn.
Ear-rending
Song (standard; at-will) - Thunder
Close burst 3; all enemies in burst; +11 vs. Fortitude;
1d8+5 thunder damage and the target is deafened
until the start of the Battlesinger’s next
turn.
Downnote
Solo (standard; recharge 56) -Thunder
Close burst 5; all enemies in burst; +11 vs. Fortitude;
3d10+5 thunder damage and the target is dazed
until the start of the Battlesinger’s next
turn.
Hailene
War Anthem (minor; encounter) -Healing
Close burst 5; Allies in burst may spend a healing
surge to gain 10 temporary hitpoints and gain
a +1 power bonus to their flight speed.
Injured
Scream (immediate reaction, the battlesinger
takes damage from a melee attack; encounter)
The target takes 5 thunder damage and is pushed
4 squares.
Aerial
Attack (standard; encounter)
The hailene flies up to its speed. At any time
during this movement, it may make a basic melee
or ranged attack as a free action. If the hailene
ends this move in the air, it falls as normal.
Winged
Breakfall
The hailene treat all falls as if they were reduced
4 squares for the purposes of calculating damage
from the fall.
Alignment
Unaligned
Languages Common, Imperial
Skills Acrobatics +9
Str: 13 (+4) Dex:
18 (+7) Wis: 19 (+7)
Con: 16 (+6) Int:
15 (+5) Cha: 21 (+8)
Equipment: dagger, chainmail,
light shield
|
|
Tactics
Hailene Battlesingers never fight unless backed by suitable
soldiers to command. The usually start battle by spurring
their troops with a hailene war anthem and then moving to
a more defensive position. From there, they use their ear-rending
scream to foul enemy tactics and downnote solo to make foes
easy picking for their melee troops. IF their front line fails,
they will use their injured scream to get room, then order
the retreat. |
|
Hailene
Fallen Hero
Hailene
Fallen Hero |
Level
11 Brute |
Medium
natural humanoid |
XP
1200 |
Initiative
+9 Senses Perception +7; low
light vision
HP
282; Bloodied 141
AC 25; Fortitude
26, Reflex 25, Will
23
Immune charm, fear
Speed 6 squares, fly 4, overland
flight 6
Action Points 1
Greatsword
(basic melee, standard; at-will) - Weapon
+14 vs. AC; 1d10+5 damage. See Brutalize (below)
Spiteful
Wounding (melee, standard; at-will) -
Weapon
+14 vs. AC; 2d6+5 damage and the target is marked.
Takedown
(melee, standard; recharge 456) - Weapon
+12 vs. Fortitude; 4d8+5 damage and the target
is knocked prone.
Murderous
Charge (standard; encounter) - Weapon
The Fallen Hero charges as normal and makes the
following attack:
+12 vs. Fortitude; 4d10+5 and the target takes
5 ongoing damage (save ends).
Vengeful
Strike (immediate interrupt, an adjacent
target marked by the Fallen Hero makes an attack
that does not include the Fallen Hero; at-will)
- Weapon
The Fallen Hero makes a greatsword attack against
the triggering creature.
Brutalize
(immediate reaction, a creature misses a melee
attack against the Fallen Hero; recharge 56) -
Weapon
The Fallen Hero makes two greatsword attacks against
the triggering creature.
Aerial
Attack (standard; encounter)
The hailene flies up to its speed. At any time
during this movement, it may make a basic melee
or ranged attack as a free action. If the hailene
ends this move in the air, it falls as normal.
Winged
Breakfall
The hailene treat all falls as if they were reduced
6 squares for the purposes of calculating damage
from the fall.
Alignment
Unaligned
Languages Common, Imperial
Skills Athletics +10
Str: 21 (+10) Dex:
18 (+9) Wis: 14 (+7)
Con: 21 (+10) Int:
15 (+7) Cha: 18 (+9)
Equipment: plate armor, greatsword |
|
Tactics
Hailene Fallen Heroes take to battle with a kind of grim and
hideous glee, closing swiftly with murderous charge and using
takedown as often as possible. Once they’ve marked a
target, they dog them mercilessly, goading them to attack
as often as possible for the chance to brutalize them. Hailene
Fallen Heroes fight until killed. |
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Dungeons
and Dragons 4th Edition © Wizards of the Coast
World of Ere and related original content © Landon Porter |
|