Common
Dragon Turtle
Common, or savage dragon turtles are the seldom
disputed kings of the inland sea and many large lakes. Growing
up to thirty feet in length, they resemble gigantic snapping
turtles with spiny tails and dimly glowing green eyes.
Common Dragon Turtle |
Level
14 Elite Soldier |
Huge
natural magical beast (dragon, aquatic) |
XP
2000 |
Initiative
+12 Senses Perception +13; darkvision
HP
290; Bloodied 145
AC 32; Fortitude
30, Reflex 26, Will
29
Resist 10 fire, 5 weapon damage
Vulnerable 5 lightning
Speed 4 squares, swim 10
Action Points 1
Bite (basic melee, standard;
at-will; see beak crush below)
+21 vs. AC; 2d8+6 damage and the target is grabbed
(until escape)
Slam
(melee, standard; at-will)
+21 vs. AC; 3d6+6 damage and the target is knocked
prone.
Beak
Crush (melee, standard; at-will; only
against grabbed creatures)
The dragon turtle deals 5d6+6 damage to the grabbed
creature (no attack).
Steam
Breath (standard; recharge 456) - Fire
Close Blast 9; +19 vs. Reflex; 4d8+6 fire damage.
Intimidating
Roar (minor; encounter) - Fear
Close Burst 5; +19 vs. Will; the target takes
a -2 to attack rolls (save ends).
Tidal
Surge (minor; encounter)
Close Blast 7; +19 vs. Fortitude; 2d8+6 and the
target is pushed 3 squares.
Alignment
Unaligned
Languages Draconic, Can speak to
reptiles
Skills Insight +18, Nature +18
Str: 23 (+13) Dex:
16 (+10) Wis: 22 (+13)
Con: 25 (+14) Int:
20 (+12) Cha: 16 (+10) |
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Ornim-hele
Dragon Turtle
Ornim-hele, or noble dragon turtles
more compact than their savage cousins with more geometrical
shells, which are edged with dimply glowing membranes that
channel ambient magical power. They live in aquatic ruins
and in the submerged basements of very old structures, often
amassing servitors and disciples who come to partake in their
wisdom.
Ornim-hele
Dragon Turtle
|
Level
21 Elite Soldier |
Huge
natural magical beast (dragon, aquatic) |
XP
6400 |
Initiative
+15 Senses Perception +17; darkvision
Steam
Wreath (fire): Aura 2; all creatures
entering the aura or starting their turn inside
the aura takes 5 fire damage and gains concealment.
The ornim-hele dragon turtle is unaffected by
concealment granted by its aura.
HP
408; Bloodied 204 see second
wind below
AC 39; Fortitude
37, Reflex 33, Will 36
Resist 15 fire, 10 weapon damage
Vulnerable 10 lightning
Speed 4 squares, swim 12
Action Points 1
Bite (basic melee, standard;
at-will; see beak crush below)
+28 vs. AC; 3d6+7 damage and the target is grabbed
(until escape)
Slam
(melee, standard; at-will)
+28 vs. AC; 3d8+7 damage and the target is knocked
prone.
Beak
Crush (melee, standard; at-will; only
against grabbed creatures)
The dragon turtle deals 5d10+12 damage to the
grabbed creature (no attack).
Steam
Dragon (standard; recharge 456) - Fire
Close Blast 9; +26 vs. Reflex; 4d10+7 fire damage
and 10 ongoing fire damage (save ends).
Intimidating
Roar (minor; encounter) - Fear
Close Burst 5; +26 vs. Will; the target is weakened
(save ends) and is pushed 2 squares.
Tsunami
Surge (minor; recharge 56)
Close Blast 7; +26 vs. Fortitude; 4d8+7 and the
target is pushed or pulled 6 squares.
Second
Wind (minor; encounter; only when bloodied)
- Healing
The ornim-hele dragon turtle spends a healing
surge and regains 102 hit points. It gains a +2
power bonus to all defenses until the end of its
next turn.
Alignment
Unaligned
Languages Common, Draconic
Skills Arcana +21, History +21,
Insight +22, Nature +22
Str: 26 (+18) Dex:
16 (+13) Wis: 24 (+17)
Con: 28 (+19) Int:
23 (+16) Cha: 26 (+18) |
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Trull
(Lesser Dragon Turtle)
Mindless and bestial, trulls are salt water loving cousins
of the more intelligent types of dragon turtles. Unlike their
omnivorous cousins, trulls feed entirely on aquatic vegetation,
coming ashore to bask in the sun and to nest.
Trull
(Lesser Dragon Turtle)
|
Level
8
Elite Brute |
Gargantuan
natural beast (reptile, aquatic) |
XP
700
|
Initiative
+4 Senses Perception +6
HP
230; Bloodied 115
AC 22; Fortitude
26, Reflex 17, Will
21
Resist 5 weapon damage
Speed 4 squares, swim 8
Action Points 1
Slam
(basic melee, standard; at-will)
+11 vs. AC; 2d6+5 damage
Tail
Slap (melee, standard; at-will)
+9 vs. Fortitude; 1d8+5 damage. The target is
pushed 2 squares and knocked prone.
Seismic
Stomp (standard; recharge 456)
Close burst 3; +9 vs. Fortitude; 3d10+5 damage
and the target is knocked prone.
Turtle
Rage (immediate reaction, when the dragon
turtle is marked or becomes bloodied by a melee
attack; at-will)
The trull makes a slam attack against the triggering
creature with a +2 bonus.
Alignment
Unaligned
Str: 23 (+10) Dex:
10 (+4) Wis: 15 (+6)
Con: 25 (+11) Int:
3 (+0) Cha: 10 (+4) |
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Dragon
Turtle Lore
A character can learn the following information with an Arcana
or Nature check:
Nature DC 15: Common dragon
turtles are highly territorial predators that are known to
attack fishing boats to get at the fish in their holds and
other boats to drive them from their territories.
Noble dragon turtles peacefully inhabit lakes
and underground rivers occasionally taking up residence in
depositories of information of culture that have fallen into
ruin near large bodies of water.
Trulls are gigantic herbivores that lives
on salt coasts and only attack to defend their young or when
threatened.
Arcana DC 15: Noble and
savage dragon turtles can blast their enemies with scalding
steam. Noble dragon turtles have great magical power over
water that makes their breath weapon even more terrifying.
Nature DC 20: Noble and
savage dragon turtles, like most dragons, are not above being
bribed. Noble dragon turtles crave new knowledge and stories.
Savage dragon turtles crave easy or exotic meals.
Nature DC 25: Noble dragon
turtles are possessed of incredible healing capacity when
pressed.
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Dungeons
and Dragons 4th Edition © Wizards of the Coast
World of Ere and related original content © Landon Porter |
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