As
has already been noted, the World of Ere by default does not
include use of the alignment system. As such, Ere’s
cosmology does not include alignment based Outer Planes. This
does not, however, preclude the existance of celestials and
fiends in the Campaign Setting.
This
article explores the new origins and roles of moral aligned
outsiders in the World of Ere.
The
Previous Age
Long ago, before the rebirth that was Saint’s Landing,
or the Stillness, long before the end of what is known as
the Previous Age, there existed, for lack of a better word,
a whole new world on Ere.
Many,
vast continents rose from the azure oceans and upon them lived
races whose names and appearances are unknown in the present
day. Many scholars hold theories on the nature of these societies
and the people that built them, but thanks to a complete lack
of records and the divination fouling existance of the Stillness,
they remain only that.
The world
and its metaphysics was different as well. It sat upon a sea
of the elements, fire, water, earth, air, positive energy,
negative energy and shadow. And around it was a ring composed
of the solidified worldviews of the people of the plane. From
this ring sprang creatures borne of the pure essence of Morality;
celestials and fiends.
Somehow,
the people of the world learned to summon these creatures
and bind them to the mortal realm to be servants and defenders.
Wars erupted, fueled solely by the opposing worldviews of
the people involved. In the end, the constant war took its
toll on one such society and only their outsider servants
remained.
Into
the world were born three great and eternal kingdoms, one
of Angels, one of Demons and one of Devils. Even as they began
to build their own cultures and lives, the mutual hatred instilled
in them by their masters constantly drove them to brutal war.
A cycle of destruction and rebirth went on for millennia as
other cultures of the world rose and fell around them.
Then
the world ended. There is no record of how this occurred,
save for cryptic memories left over in the minds of the outsiders
who survived. But end it did and the world collapsed into
the chaotic Stillness that lasted until Saint’s Landing.
Survivors
Even a cataclysm that shattered the plane could not break
the souls of the most powerful outsiders, and a number of
solars, devas, pit fiends and balors survived to rejoin the
world in the Current Age.
Without
the ring of the Outer Planes from which they drew power, there
is little chance for these mighty beings to once again rise
to the power they once knew in the Previous Age, but still,
they strive to recoup their losses and carry out their own
agendas.
Celestials
Over the past five thousand years, the celestials have spent
much of their time searching for truly Good beings to ally
with. But without access to spells like detect good, these
beings are left in an unfamiliar position; learning about
people through social interaction.
Attempting
to blend into society, these celestials are sadly susceptible
to falsehoods and trickery, sometimes finding themselves the
pawns of dark schemes. The wrath of such wronged celestials
is legendary as is their loyalty to those who earn it.
New celestials
are born, not made, the children of the remaining solars and
devas, their bloodlines are weak, but sustainable. A newborn
celestial is typically a lantern archon, though through rituals
and practice, they can grow and transform into other forms.
These
new celestials are not beholden to the ‘Always Good’
alignment, though they retain the benefits of the Good Subtype
and any DR they gain.
Demons
The first actions of the first balors to awaken on Ere was
to attempt to rebuild their hoards. Immediately, they assumed
humanoid form and sought out demi-humans capable of transmutation
magic. They found the fledgling Church of Kayda and imparted
to them the method by which a humanoid could be transformed
into a demon.
The Kaydans
complied, providing the balors with their succubae and vrocks
and such, but secretly, they bent the demons’ knowledge
to their dark god’s whims, eventually giving birth to
the first Five Kaydan demons who expelled the true demons
from the Church.
The suddenness
and ferocity of their betrayal earned the Kaydans the grudging
respect of the demons, who abandoned any attempt to exact
revenge to instead put their new minions to the task to corrupt
and torment Ere-borne mortals.
Devils
True to their nature, the surviving pit fiends did not give
into impulse and open themselves up to betrayal by the Kaydans.
Instead, they infiltrated their ranks and learned the ways
of demon creation. Soon, they were able to use the same methods
to revive their ranks, even improving upon them.
Today,
devils, like celestials are born, not made, though their breeding
is strictly controlled by the pit fiends in a form of eugenics
that forms a backbone of their long term plans.
The devils
hope to eventually take back the world by force; first subverting
key institutions, then marching on the weakened world of demi-humanity.
They are confounded, however, by the presence of spirit beasts,
some of whom have displayed a natural animosity toward outsiders
and by the Kaydan Church, which seems as bent on eliminating
the true fiends as it is on its other machinations.
Game
Information
Unlike other creatures, Celestials and Fiends retain their
alignment subtype and alignment based DR. Effectively, in
the Ere Campaign Setting, this means that only an angel can
pierce a fiend’s DR and visa versa.
Because
of this increased difficult in harming them, these creatures
have their CR increased by 1. |