Not all of the
races of Ere have survived into the present day; at least
not on the Prime Material. A number of sapient races were
obliterated in atrocities during the Hailene War of Ascension
and the Ashing of the Green. Surviving members of these species
may yet live in isolated pockets or on the adjacent planes,
but play no major role in the campaign setting.
It is the DM’s
prerogative to decide the final fate of these races within
their own campaign, but as a rule of thumb, they at the very
least have little to no dealings with the outside world as
of the present. There are many places in the world where populations
of hundreds or even thousands can remain isolated, so anything
is possible.
Gnomes
The gnomish race was created during Saint’s Landing
by Justicar. They were gifted in the arts and life sciences;
ultimately being responsible for many of the common domestic
animals known today, including the spider mounts of the Southern
Lands and the small, docile bears that serve much the same
tasks as dogs in the West.
When the hailene
began their war effort, gnomes were a priority as far as slaves
went. All who were captured were forced to work on floating
research platforms along the Illium coastline. There, they
provided the hailene with much of their biological technology,
including the means to cultivate the massive gretharian trees
used to create fearsome hailene airships.
Gnomish villages
beyond the reach of the hailene were subjected to plagues
and sterilizing magics in an attempt to keep the gnomes’
knowledge from the Vishnari. By the end of the war, the only
gnomes left alive were hailene slaves, being slowly worked
to death. Most of these were killed when Dey annihilated the
hailene aerial fleet. The survivors scattered to the four
winds, unable to return to their original homes, which were
now plague ridden.
No records since
the Age of Tragedies mentions gnomes in a non-historical context.
Goblins
When Denaii first taught demi-humans the skill of machination,
he took those best suited to the task and gave them new forms;
smaller bodies, greater manual dexterity, and tougher hides.
These beings he dubbed ‘goblin’. This new race
took to the art of invention with gusto, shunning all other
activities except where necessary for survival. The result
was a species of filthy, emaciated, often rude tinkers that
found themselves apart from contemporary society.
The goblins relocated
themselves to mountain caves, venturing out only to raid for
food and materials. Retribution from the victimized villages
often met with the fearsome machines created by what they
thought were only primitive louts.
It was around this
time that the goddess Dey took the goblins as her personal
patrons; attempting to teach them more worldly things to little
success. The proclivities placed within the race by Denaii
were too strong to break.
These accounts
eventually reached the ears of war time slavers in service
to the hailene. The first attempts to press goblin slavers
into service was disastrous; resulting in the crash of a research
skiff when the goblins coordinated to slaughter the command
staff.
It was eventually
decided that no more than five goblins could be kept in contact
with one another safely at any time. All others were subject
to a kill on command order. Soon, however, even these precautions
proved too little as the goblins turned their inventions on
their hailene masters and single handedly brought down a war
ship.
Enraged, the hailene
purged the goblin race entirely. It was this event that sealed
the fate of the hailene as well.
Orcs
Accounts pertaining to the origin of the orcs differ. What
little remains of written accounts of the orcish oral histories
suggests that a deity (whose name has been lost to time) created
them as a race devoid of taboo or fear. Others claim that
Denaii bred them as the ultimate warriors. Still others say
that the hailene or the dragons may have created them to be
a servitor race.
Whatever their
origin, the orcs quickly made the moors of modern day Minde
Forme their home, raiding humanoid villages for what they
needed and allying with local spirit beasts for the same purposes.
At the height of their species, they numbered twenty tribes
which competed furiously with one another for territory.
Unfortunately for
the orcish tribes, their lifestyle of infighting and constant
war made them victims of attrition. By the end of draconic
control, only five tribes remained, and by the outbreak of
the Hailene War, no record of raids or other contact with
orcs can be found.
The Races
of the Green
When Sylph used her power of creation, she made dozens of
new races from fey and animal stock. Records from the Vishnari
Empire speak of beast men with the heads of boars, jackals,
stags and birds, of humanoids with skin of bark and of humanoid
insects with four arms. Collectively, these were known as
the Races of the Green as they all lived in Sylph’s
domain, the Great Green Expanse.
Sadly, the peace
these beings found with one another within their forest home
was not known elsewhere in the world. Calderia saw them as
abominations and so waged war with them, eventually unleashing
a horror that transformed the Green Expanse into the Ashed
Lands and slaughtered almost all of the races of the green.
Today, only the miare survive as testament to what was once
a great and diverse civilization. |