The
Shapeshifting Master
Hit
Die: d8
Requirements
To qualify to become an Shapeshifting Master,
a character must fulfill all the following criteria.
Feats:
Endurance, Shifting Form
Skills: Bluff 6 ranks, Concentration
6 ranks, Knowledge (nature) 6 ranks
Special: Must have the discarnate subtype OR the
Discarnate Legacy feat or class ability OR the
Wild Shape class feature
Class
Skills
The Shapeshifting Master’s class skills
Balance (Dex), Bluff (Cha), Climb (Str), Concentration
(Con), Craft (Int), Escape Artist (Dex), Forgery
(Int), Gather Information (Cha), Handle Animal
(Cha), Heal (Wis), Hide (Dex), Intimidate (Cha),
Jump (Str), Knowledge (any), Listen (Wis), Move
Silently (Dex), Profession (Wis), Ride (Dex),
Search (Int), Sense Motive (Wis), Spellcraft (Int),
Spot (Wis), Survival (Wis), Swim (Str), Tumble
(Dex).
Skill
Points at Each Level: 4 + Int modifier.
Level |
BAB |
Fort |
Ref |
Will |
Special |
1 |
+0
|
+2
|
+2
|
+0
|
Combat
Forms, Shapeshifting Adept |
2 |
+1
|
+3
|
+3 |
+0 |
Transform
1/day, Natural Armor +1 |
3 |
+2
|
+3
|
+3 |
+1 |
Morphic Anatomy (25%) |
4 |
+3
|
+4 |
+4
|
+1 |
Transform 2/day, Prenatural Reach (+5ft) |
5 |
+3
|
+4
|
+4
|
+1
|
Natural Armor +2, Improved Natural Attack |
6 |
+4
|
+5
|
+5
|
+2
|
Transform 3/day, Morphic Anatomy (50%) |
7 |
+5
|
+5
|
+5 |
+2 |
Fluid
Shifting |
8 |
+6 |
+6
|
+6 |
+2 |
Transform 4/day, Natural Armor +3, Prenatural
Reach (+10ft) |
9 |
+6 |
+6 |
+6 |
+3 |
Morphic Anatomy (100%) |
10 |
+7 |
+7
|
+7
|
+3 |
Shapeshifting Mastery |
Class
Features
All of the following are Class Features of the
Shapeshifting Master prestige class.
Weapon
and Armor Proficiencies: Shapeshifting
Masters gain no additional weapon or armor proficiencies.
Shapeshifting
Adept (Sp): Shapeshifting masters can
use shapeshifting I at will as a spell-like
ability with a caster level equal to their total
character level.
Combat
Forms (Ex): Starting at first level,
a shapeshifting master can form claws, horns,
sharp teeth, or any number of different kinds
of slamming instruments as a full round action,
granting themselves the related natural weapons
appropriate to their size.
The
shapeshifting master is proficient with these
weapons, but treats them as if they were each
a separate manufactured weapon. Thus, his number
of iterative attacks is limited by his BaB instead
of the number of natural weapons he possesses.
The Two or Multi-weapon Fighting feats can reduce
the penalties for fighting with more than one
weapon using Combat Forms.
These
weapons stay formed as long as the master wishes
and can be dismissed as a standard action.
Transform
(Sp): Starting at second level, shapeshifting
masters can use shapeshifting II as a
spell-like ability once per day. This ability
functions as the spell, but the new form lasts
one hour per class level. Changing back into one’s
natural form does not expend a daily usage of
the Transform ability. The shapeshifting master’s
caster level is equal to his total character level.
Natural
Armor (Ex): Starting at second level,
the master can toughen their skin, or grow scales
or thick fur as a standard action, granting themselves
a +1 natural armor bonus to AC. This value increases
by +1 every third level after second.
Morphic
Anatomy (Ex): Starting at third level,
the adept begins to exercise control over his
own anatomy, moving organs around and staunching
wounds with a thought. He has a 25% chance of
ignoring any critical hit. This chance increases
to 50% at 6th level and 100% at 9th level.
Prenatural
Reach (Ex): At fourth level, the shapeshifting
master’s powers over his form allows him
to stretch his limbs considerably, increasing
his natural reach by +5ft. This increase grows
by +10ft at eighth level. This ability only applies
to the shapeshifting master’s Combat Forms.
Improved
Natural Attack (Ex): At fifth level,
the shapeshifting master gains Improved Natural
Attack as a bonus feat.
Fluid
Shifting (Ex): At seventh level, the
shapeshifting adept’s body moves like liquid,
squeezing and expanding as needed. In all situations
where it is advantageous, the shapeshifting adept
is treated as either one size smaller or one size
larger.
Example
1: When grappling, a shapeshifting adept
is considered one size larger.
Example
2: When moving through a tight space, the
adept is treated as one size smaller.
Shapeshifting
Mastery (Sp): At tenth level, the shapeshifting
master may use shapeshifting III at will
as a spell like ability any time he could normally
use his Transform ability. This ability functions
as the spell with a caster level equal to the
shapeshifting master’s total character level. |