The
Loreman
Hit
Die: d6
Requirements
To qualify to become an Loreman, a character must
fulfill all the following criteria:
Skills:
Perform (oration or song) 8 ranks, Knowledge (any
two) 8 ranks
Special: Bardic Knowledge ability,
Inspire Competence Bardic Music ability, Ability
to cast 2nd level arcane spells
Class
Skills
The loreman’s class skills (and the key
ability for each skill) are Appraise (Int), Balance
(Dex), Bluff (Cha), Climb (Str), Concentration
(Con), Craft (Int), Decipher Script (Int), Diplomacy
(Cha), Disguise (Cha), Escape Artist (Dex), Gather
Information (Cha), Hide (Dex), Jump (Str), Knowledge
(all skills, taken individually) (Int), Listen
(Wis), Move Silently (Dex), Perform (Cha), Profession
(Wis), Sense Motive (Wis), Sleight of Hand (Dex),
Speak Language (None), Spellcraft (Int), Swim
(Str), Tumble (Dex), and Use Magic Device (Cha).
Skill
Points at Each Level: 6 + Int modifier.
Level |
BAB |
Fort |
Ref |
Will |
Special |
Spellcasting |
1 |
+0 |
+0 |
+0 |
+2
|
Bardic
Knowledge, Bonus Feat, Bolster Courage +1
|
|
2 |
+1 |
+0 |
+0 |
+3
|
Spell
Lore
|
+1
existing spellcasting class |
3 |
+2 |
+1 |
+1 |
+3 |
Teacher
of Men, Bonus Feat
|
+1
existing spellcasting class |
4 |
+3 |
+1 |
+1 |
+4 |
Spell
Lore, Bolster Courage +2
|
+1
existing spellcasting class |
5 |
+3 |
+1 |
+1 |
+4 |
Master
of All Lore, Bonus Feat |
|
Class
Features
All of the following are Class Features of the
loreman prestige class.
Weapon
and Armor Proficiencies: Loremen gain
no additional weapon or armor proficiencies.
Bardic
Knowledge: Loreman levels stack with
bard levels for the purposes of Bardic Knowledge..
Spells
(Sp): At the indicated level, when a
new loreman level is gained, the character gains
new spells per day as if he had also gained a
level in whatever arcane spellcasting class she
belonged to before she added the prestige class.
He does not, however, gain any other benefit a
character of that class would have gained. This
essentially means that he adds the level of loreman
to the level of whatever other arcane spellcasting
class the character has, then determines spells
per day and caster level accordingly.
If
a character had more than one arcane spellcasting
class before he became an loreman, he must decide
to which class she adds each level of loreman
for the purpose of determining spells per day.
Bonus
Feat: Loremen apply their knowledge to
their lives more so than any other skill. This
is reflected in the form of bonus feats. At first
level and every other level thereafter, the loreman
may choose a bonus feat from the Loreman feat
list. Some feats cannot be taken unless the Loreman
has 8 ranks in a specific skill (noted below)
Special:
Instead of taking a bonus feat, a Loreman can
instead choose to gain a +2 to Bardic Knowledge
checks. He may do this each time he would normally
gain a bonus feat from this class and the effects
stack.
Bolster
Courage (Su): At 1st level, the loreman
augments his inspire courage ability with his
tactical knowledge. He adds his bolster courage
bonus to the bonus granted by inspire courage.
In addition, affected allies gain a insight bonus
to trip, disarm, grapple and bullrush checks equal
to the loreman’s bolster courage ability.
Spell
Lore (Su): Starting at 2nd level and
every other level thereafter, the loreman’s
constant study pays off. He gains an additional
spell known, chosen from any class’s spell
list, provided a character of his level could
cast it and that the spell is of a level he can
cast. He learns an additional spell in this way
at fourth level.
Teacher
of Men (Su): At 3rd level, the loreman
augments his inspire competence ability with his
personal knowledge of motivation. Whenever he
inspires competence, he grants a competence bonus
equal to his class level instead of the normal
+2.
Master
of all Lore (Ex): At 5th level, the Loreman
is a living repository of knowledge. He adds his
Intelligence modifier to any skill check he makes
as an insight bonus.
Loreman
Bonus Feats
Exotic Weapon Proficiency, Improved Initiative,
Investigator, Martial Weapon Proficiency, Simple
Weapon Proficiency, Skill Focus.
The
Loreman’s list of bonus feats expands if
he has 8 or more ranks in any of the following
knowledge skills:
Knowledge
(history):
Blind-Fight, Combat Expertise, Improved Disarm,
Improved Feint, Improved Trip
Knowledge
(arcana):
Brew Potion, Combat Casting, Craft Magic Arms
And Armor, Craft Rod, Craft Staff, Craft Wand,
Craft Wondrous Item, Forge Ring, Magical Aptitude,
Scribe Scroll
Knowledge
(geography OR local):
Deceitful, Deft Hands, Diligent, Leadership, Negotiator,
Nimble Fingers, Persuasive
Knowledge
(nature):
Acrobatic, Agile, Alertness, Athletic, Animal
Affinity, Self-Sufficient, Stealthy |