Alchemical
Warrior
”You have your swords and your bows, your martial
skill and your years of training. I have taught myself since
I was fifteen to carefully mix and distill weapons of my own
– to wield them as you do your own weapons. Now let’s
compare – your steel to my flame and acid!” ~
Tover Brightvale, Alchemical Warrior.
Spellcasters
do battle with their magic. Warriors do battle with their
weapons. Alchemical Warriors do battle, it can be said, with
their skills. While alchemy represents only the occasional
tool to the normal adventurer, an alchemical warrior seeks
to use these devices to their greatest potential, blending
their science with special training with their unique weaponry
and equipment.
Alchemical
warriors depend heavily on their skill and crafts to solve
problems. To this end, they prize variety in tactics above
all else and carry multiple types of alchemical item to get
the job done. Often, they are all too well aware that their
fighting style is not widely known or accepted. Because of
this, they take any opportunity to show off what they can
do with alchemy and to educate their allies.
Alchemical
warriors approach combat with an analytical eye, taking time,
if possible to size up their opponents and weight their options.
There is not shame in the alchemical warrior’s mind
of retreating to formulate a new plan of attack and or replenish
their stock of weapons.
It is
uncommon for alchemical warriors to even know others of their
kind exist, much less work with them. When they do discover
others, however, alchemical warriors are often eager to share
and compare notes. There are no formal organizations dedicated
to the practice, but there are a number of organizations the
understand and even fund such characters.
Becoming
an Alchemical Warrior
Rogues and bards are those most likely to take enough interest
in alchemical science to become alchemical science, finding
the pursuit of a new fighting style both engaging and challenging.
Rangers,
barbarians, druids and fighters too sometimes take up the
mantle of alchemical warrior to give them an edge in combat
that conventional methods don’t. These alchemical warriors
tend to focus on the specifically weaponized forms of alchemy,
such as alchemist’s fire and acid instead of the array
of other options at their fingertips.
Primary
spellcasters, such as sorcerers, wizards and clerics rarely
become alchemical warriors, snubbing the idea of depending
on something other than magic to get a task done. Those that
do follow this path, however are some of the most impressive,
using alchemy to supplement their casting and throw opponents
off balance.
The
Alchemical Warrior
Hit Die: d6.
Requirements
To qualify to become an Alchemical Warrior, a
character must fulfill all the following criteria.
Feats:
Point Blank Shot, Precise Shot, Skill Focus (Craft
(alchemy)), Quick Draw
Skills: Craft (alchemy) 8 ranks,
Craft (poisonmaking or explosives) 8 ranks, Knowledge
(local, engineering or dungeoneering) 8 ranks
Class
Skills
The Alchemical Warrior’s class skills (and
the key ability for each skill) are Balance (Dex),
Bluff (Cha), Climb (Str), Craft (Int), Jump (Str),
Knowledge (local) (Int), Listen (Wis), Perform
(Cha), Profession (Wis), Sense Motive (Wis), Spot
(Wis), Swim (Str), Tumble (Dex), and Use Rope
(Dex).
Skill
Points at Each Level: 4 + Int modifier.
Level |
BAB |
Fort |
Ref |
Will |
Special |
1 |
+0
|
+0
|
+2
|
+0
|
Chemical
Soldier, Efficient Alchemy (10%) |
2 |
+1
|
+0
|
+3
|
+0 |
Calculating Eye, Concentrated Brew (+1) |
3 |
+2
|
+1
|
+3
|
+1
|
Efficient Alchemy (20%) |
4 |
+3
|
+1
|
+4
|
+1
|
Potent Brew (+1d6), Concentrated Brew (+2) |
5 |
+3
|
+1
|
+4
|
+1 |
Far Throw, Efficient Alchemy (30%) |
6 |
+4
|
+2
|
+5 |
+2 |
Expansive Brew, Concentrated Brew (+3) |
7 |
+5
|
+2
|
+5
|
+2
|
Efficient
Alchemy (40%) |
8 |
+6
|
+2
|
+6
|
+2
|
Potent
Brew (+2d6), Concentrated Brew (+4) |
8 |
+6
|
+3
|
+6
|
+3 |
Efficient Alchemy (50%) |
10 |
+7
|
+3
|
+7
|
+3
|
Special
Blend, Concentrated Brew (+5) |
Class
Features
The Alchemic Warrior gains to following
class features:
Weapon
and Armor Proficiencies:
The Alchemic Warrior gains no new weapon or armor
proficiencies.
Chemical
Soldier (Ex): Alchemical warriors train
themselves in the martial use of grenade-like
weapons (alchemist’s fire, acid, burst water,
etc) and gunpowder explosives. They make attacks
with such weapons as if they were ammunition,
able to draw and throw as many as they are their
base attack bonus allows.
Efficient
Alchemy (Su): Masters at improvisation,
alchemical warriors learn how to create their
weapons with alternative ingredients that are
less expensive. Whenever an alchemical warrior
makes a craft (alchemy) check, he may decide to
reduce the base cost of his materials by the noted
percentage, increasing the number of such items
he can create in that amount of time as well.
If he chooses to do so, he cannot create items
enhanced by his Concentrated Brew, Potent Brew,
or Expansive Brew class features with the same
craft check.
Calculating
Eye (Ex): Scientists by nature, alchemical
warriors quickly analyze combat situations and
know just where to strike to greatest effect.
He adds his Intelligence modifier to attack rolls.
Concentrated
Brew (Ex): By second level, the alchemical
warrior realizes the value of highly concentrating
his concoctions. When he makes a craft (alchemy)
check, he may decide to make a concentrated brew.
Alchemical items thus created cost the normal
price, but the splash damage indicated increases
by the indicated amount. This ability cannot be
used in conjunction with Potent Brew, or Expansive
Brew.
Potent
Brew (Ex): By fourth level, the alchemical
warrior, through trial and error knows how to
mix alchemical concoctions to make them more destructive
on a direct hit. When he makes a craft (alchemy)
check, he may decide to make a potent brew. Alchemical
items thus created cost the normal price, but
the damage indicated for a direct hit increases
by the indicated amount. This ability cannot be
used in conjunction with Concentrated Brew or
Expansive Brew.
Far
Throw (Ex): At 5th level, the alchemical
warrior’s throwing distance is more impressive.
When he throws a grenade-like weapon, its range
increment is 20ft instead of 10ft.
Expansive
Brew (Ex): At 6th level, the alchemical
warrior manages to expand the area his weapons
effect by thinning the formula. When he makes
a craft (alchemy) check, he may decide to make
a potent brew. Alchemical items thus created cost
the normal price, but the area they effect with
splash damage or other effects (such as that of
a tanglefoot bag) increases by 5ft. This ability
cannot be used in conjunction with Concentrated
Brew or Potent Brew.
Special
Blend (Ex): By tenth level, the alchemical
warrior has his own special mix of chemicals that
allow him to combine the effects of his brews.
He can choose to use any two of the effects of
his brews (concentrated, potent or expansive)
on a single craft check, or he may create items
with one of these effects at the price he pays
for items created using Efficient Alchemy.
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