The
Dragon Nations
The event during which the gods of the Greater Pantheon brought
demi-humanity to Ere is called Saint’s Landing. This
name refers to the powerful beings that accompanied the gods
to Ere to guide and protect mortals from the deadly spirit
beasts that prowled the land.
Most
of the sphinxes, giants, titans and other mighty beings that
helped establish the first mortal cities migrated to the Moons
soon after doing their part in mankind’s history. A
few of these beings remain on the continent, but the greatest
remnants of the Saints are the dragons; who have organized
themselves into clans, called Nations.
When
dragons refer to their ‘Nation’, they are referring
to their color, which is akin to breeds of cat or dog. Dragons
view these blood bonds with great importance. They will fight
to the death to defend another dragon of their Nation from
outsiders, even if the two dragons have a personal blood feud
and will generally follow the strongest of their kind if asked.
A dragon no related by blood can sometimes be blooded (adopted)
into another nation in a ceremony in which the dragon is tattooed
with unique patterns and markings along his face and wings
to show his new loyalties.
There
are eight recognized Dragon Nations on Ere. They are: black,
brass, bronze, copper, green, red, silver and white. One color
of dragon, the gold, has no recognized clan. Nations are ruled
by the oldest or most recognizably powerful dragon in a given
region; thus the most powerful dragon in a mountain range
rules that range, but he may be subservient to the a more
powerful dragon when it comes to national matters.
This
near fanatical adherence to the Nations has lead to them being
viewed by outsiders in the same light as political organizations.
This view isn’t entirely incorrect, as the dragon Nations
compete constantly over territory and hunting grounds.
The Dragon
Nations as a whole try to stay out of mortal affairs, never
exerting any influence as a whole. This is because they still
feel responsibility for allowing Ghazhuulphear and his armies
to betray their ancient promise to the gods to protect mortals.
Sadly, the draconic memory is worse in many respects than
the memory of elves, most fleeing memory and much detail fading
in the span of even two centuries. As such, some dragons and
even a few individual Nations have begun to take a more hands
on approach in the affairs of mortals.
Naming
conventions
Dragons name themselves within the first ten years of their
hatching. All dragon names consist of their own name, followed
by the last draconic syllable of their Nation name separated
by an apostrophe (Example: Kalueth’nor). Only close
friends are allowed to refer to a dragon by their given name
alone.
Children
substitute the honorific ‘sira for their father’s
Nation name and ‘mira for their mothers. Parents substitute
the honorific ‘lit for the Nation name of their offspring.
While
gold dragons still exist, their nation was thrown down and
is no longer recognized. They have no nation name and their
names contain no honorific. Gold dragons whose names were
recorded before the fall of the Gold Nation have the apostrophe
removed from their name (Ghazhuulphear, for example, was once
Ghazhuul’phear)
Dragon
Color
|
Nation
|
Honorific |
Black
|
Hulden’slyth
|
‘slyth |
Brass |
Dorme’sin
|
‘sin |
Bronze
|
Molemoth’grov
|
‘grov |
Copper
|
Mire’at’gazae
|
‘gazae |
Green
|
Tacyn’nor
|
‘nor |
Red
|
Mannuy’enderess
|
‘enderess |
Silver
|
Vin’so’kree
|
‘kree |
White
|
Arate’salea
|
‘salea |
The Nations
For the most part, the behavior and temperament of the dragons
of Ere is not genetic; it is cultural, dependant of which
Nation a dragon was raised by (usually the one corresponding
to their color). A dragon that is not part of a Nation for
some reason has an outlook appropriate to those it associates
with.
The boundaries
of color are not social boundaries in any way. Dragons interbreed
freely among one another with the resultant clutch having
a 70% chance of being the mother’s color, a 29% chance
of being the father’s color and a 1% chance of being
a sterile half breed (applying the half dragon template of
the father’s color to the dragon type of the mother).
All dragons from the same clutch are the same color.
Interbreeding
with non-dragons is a strong cultural taboo among most nations,
though all Nations have a few deviant members who take mortal
and even monstrous lovers. The result of a mating between
a humanoid and a dragon has a 20% chance of being a half-dragon
and an 80% chance of being dragon-sired.
|