Concussive
Damage: non-magical explosions deal concussive
damage. Concussive damage deals damage to objects just
as it does to creatures; roll damage and apply it normally
after a successful hit.
Unpacked
powder: Unpacked gunpowder does not explode, it
merely burns, dealing 1d6 fire damage to any creature
in the same square for one round per every two pounds
of gunpowder in the square.
Packed
powder: Properly packed gunpowder (gunpowder that
has been made into one of the items below) explodes,
dealing fire and concussive damage in a spread.
Raw
gunpowder can be created with a craft (alchemy) check
DC 20 at a cost of 14gp/lb. Gunpowder is required as
a component for crafting (using the craft: explosives
skill) any gunpowder explosive item. The cost of the
gunpowder is already included in the price of the item.
Gunpowder
Explosive Items
Bomblet
This small, round sphere, the size of a plum is a favorite
weapon. It takes a move action to light the fuse of
a bomblet and the bomblet explodes on the following
round. Bomblets are thrown and
target areas as grenade-like weapons. When a bomblet
explodes, all creatures and objects in a 5ft square
take 1 fire damage and 1d4 concussive damage.
Bomblet,
Adhesive
Yet another version of the bomblet, this bomblet comes
covered in cloth. Once this cloth is removed, the bomblet
will stick to any surface it is thrown against. To attach
a sticky bomblet to a creature, the thrower must make
a successful ranged touch attack.
Bomblet,
Self Lighting
This version of the bomblet is exactly like a normal
bomblet, but a complicated mechanism attached to it
allows its fuse to be lit as a free action.
Powder
Keg
This item is a simple keg packed with gunpowder and
topped with a fuse. Powder Kegs are too awkward to properly
throw, so they are most often launched via catapult
or placed. The fuse of a powder keg burns for five rounds,
then explodes, dealing 4d6 concussive damage and 4 fire
damage to everything in a 10ft spread.
Rocket,
Heavy
A heavy rocket is a larger version of the light rocket.
It must be rested against the ground to fire. Otherwise,
the heavy rocket is used exactly as a light one, except
it deals 5d6 concussive damage and 5 fire damage in
a 10ft spread.
Rocket,
Light
A rocket is a gunpowder filled projectile, which is
itself propelled by gunpowder. A rocket resembles a
metal tube with a fuse and a shoulder mount. Firing
a rocket is a full round action, requiring a ranged
touch attack with a range increment of 10ft. If the
attack misses the rocket continues out to 100ft from
where it was fired in a straight line.
A
rocket deals 2d6 concussive damage and 2 fire damage
to everything in the 5ft square in which it lands. A
rocket can only be fired once.
Rocket,
Siege
This version of the rocket is so huge that is must be
mounted on a wagon or similar sturdy base. It has a
range increment of 30ft, will continue out to 300ft
if it misses and deals 9d6 concussive damage and 9 fire
damage to everything in a 25ft spread.
Wall-breaker
Spike
This device is a hollow wooden spike with an iron tip,
filled with gunpowder and capped with wax. It can be
driven into a stone or wooden wall with a DC 15 Strength
check and a mallet or hammer. Once set, the fuse burns
for three rounds before exploding, dealing 4d6 concussive
and 4 fire damage to any creatures or objects in a 10ft
spread. A properly set spike deals double damage to
the wall.
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